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Cross-linguistic gender congruency effects during lexical access in novice L2 learners: evidence from ERPs
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In: ISSN: 2327-3798 ; EISSN: 2327-3801 ; Language, Cognition and Neuroscience ; https://hal.archives-ouvertes.fr/hal-03599139 ; Language, Cognition and Neuroscience, Taylor and Francis, In press, ⟨10.1080/23273798.2022.2039726⟩ (2022)
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РОЛЬ ИНОСТРАННОГО ЯЗЫКА В ФОРМИРОВАНИИ ПРОФЕССИОНАЛЬНОЙ КОМПЕТЕНТНОСТИ СТУДЕНТОВ-МЕДИКОВ ... : THE ROLE OF A FOREIGN LANGUAGE IN DEVELOPMENT OF PROFESSIONAL COMPETENCE OF MEDICAL STUDENTS ...
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THE EFFECT OF DIGITAL GAMES IN TEACHING VOCABULARY IN EFL CLASSES ...
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THE EFFECT OF DIGITAL GAMES IN TEACHING VOCABULARY IN EFL CLASSES ...
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桌上遊戲融入國小四年級英語學習扶助成效之行動研究 ; An Action Research on Effectiveness of Using Board Games in 4th Grader’s English Remedial Instruction
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Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
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In: Education Sciences; Volume 12; Issue 3; Pages: 182 (2022)
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TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT ...
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TEACHING ENGLISH THROUGH INTERACTIVE GAMES IN A HIGHER EDUCATIONAL ESTABLISHMENT ...
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The BioVisualSpeech corpus of words with sibilants for speech therapy games development
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START adolescents: study protocol of a randomised controlled trial to investigate the efficacy of a low-threshold group treatment programme in traumatised adolescent refugees
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In: BMJ Open, 11 (12), e057968 ; ISSN: 2044-6055 (2022)
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Game on: a leitura em jogo na sala de aula de língua estrangeira ; Game on: reading at play in the foreign language classroom
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Vogelmann, Talisson Subtil. - : Universidade Tecnológica Federal do Paraná, 2022. : Curitiba, 2022. : Brasil, 2022. : Programa de Pós-Graduação em Estudos de Linguagens, 2022. : UTFPR, 2022
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Interventions based on board games to improve working memory, executive functions, and other cognitive processes related across lifespan
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In: TDX (Tesis Doctorals en Xarxa) (2022)
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O MUNDO PRECISA DE HERÓIS: A narrativa transmidiática no jogo eletrônico Overwatch
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In: VERBUM. CADERNOS DE PÓS-GRADUAÇÃO. ISSN 2316-3267; v. 11 n. 1 (2022): Discursos Lusófonos: historiografia e ensino; 142-156 ; 2316-3267 (2022)
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Videogames in formal English language learning ; Videogames na aprendizagem formal de Língua Inglesa
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In: Entrepalavras; v. 11, n. 3 (11): Linguagem e Tecnologia; 211-232 (2022)
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