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Multilingual Persuasion Dataset ...
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Multilingual Persuasion Dataset ...
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Style shifts in Japanese video game commentary monologues
In: Proceedings of the Linguistic Society of America; Vol 7, No 1 (2022): Proceedings of the Linguistic Society of America; 5227 ; 2473-8689 (2022)
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ERGONOMICS OF TOOLS’ USAGE FOR VIDEO GAME LOCALISATION
In: Jornadas del Doctorado en Traductología, Traducción Profesional y Audiovisual 2021 ; https://hal.archives-ouvertes.fr/hal-03466616 ; Jornadas del Doctorado en Traductología, Traducción Profesional y Audiovisual 2021, Mar 2021, Valladolid, Spain ; https://eventos.uva.es/59282/detail/jornadas-del-doctorado-en-traductologia-traduccion-profesional-y-audiovisual-2021.html (2021)
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TOOLS FOR VIDEO GAME LOCALISATION: A USER SURVEY
In: 11th Annual Glendon Graduate Conference in Translation Studies. Facing the Future: Translation and Technology ; https://hal.archives-ouvertes.fr/hal-03466617 ; 11th Annual Glendon Graduate Conference in Translation Studies. Facing the Future: Translation and Technology, Mar 2021, Toronto, Canada (2021)
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Machine Translation and Gender biases in video game localisation: a corpus-based analysis
In: Colloque interdisciplinaire « Vers une robotique du traduire ? ; https://hal.archives-ouvertes.fr/hal-03466630 ; Colloque interdisciplinaire « Vers une robotique du traduire ?, Sep 2021, Strasbourg, France ; https://robotrad2020.sciencesconf.org/program (2021)
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Game Walkthrough Corpus (GWTC) ...
Tiepmar, Jochen; Burghardt, Manuel. - : Zenodo, 2021
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Game Walkthrough Corpus (GWTC) ...
Tiepmar, Jochen; Burghardt, Manuel. - : Zenodo, 2021
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Game Walkthrough Corpus (GWTC) ...
Tiepmar, Jochen; Burghardt, Manuel. - : Zenodo, 2021
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КОМПЬЮТЕРНЫЕ ИГРЫ КАК СОВРЕМЕННАЯ ТЕХНОЛОГИЯ ОБУЧЕНИЯ ИНОСТРАННОМУ ЯЗЫКУ В НЕЯЗЫКОВОМ ВУЗЕ ... : COMPUTER GAMES AS A MODERN TECHNOLOGY OF TEACHING A FOREIGN LANGUAGE IN A NON-LANGUAGE UNIVERSITY ...
Табуева И.Н.; Кашицин И.А.. - : The Scientific Heritage, 2021
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What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games? ...
Behnke, Maciej. - : Zenodo, 2021
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What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games? ...
Behnke, Maciej. - : Zenodo, 2021
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13
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
In: Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 80 (2021)
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14
Found in translation : evolving approaches for the localization of japanese video games
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Más que nombres : analizando las traducciones de los antropónimos de la serie de videojuegos "Animal Crossing"
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The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
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Effectiveness of Type of Feedback and Frequency on Digital Game-Based L2 Vocabulary Acquisition
Calvo-Ferrer, José Ramón. - : IGI Global, 2021
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As identidades na localização de jogos ; Identities in game localization
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Metodología AICLE en el aprendizaje de la táctica y cooperación deportiva a través de la gamificación
Baixauli Sánchez, Vicente; Ribés Millet, Llorenç. - : Universitat Jaume I, 2021
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La traducción de léxico innovador vinculado a la medicina en mundos ficticios multimodales ; The translation of innovative lexicon related to medicine in multimodal fictional worlds
Szymyślik, Robert. - : Tremédica. Asociación Internacional de Traductores y Redactores de Medicina y Ciencias Afines, 2021
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