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Improving Learners’ Assessment and Evaluation in Crisis Management Serious Games: an Emotion-based Educational Data Mining Approach
In: ISSN: 1875-9521 ; Entertainment Computing ; https://hal.archives-ouvertes.fr/hal-03203938 ; Entertainment Computing, Elsevier, 2021, pp.100428. ⟨10.1016/j.entcom.2021.100428⟩ (2021)
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Intelligent gamification for individualized dyslexia remediation and in-home therapy ; Gamification intelligente pour une remédiation à domicile et individualisée de la dyslexie
Jamshidifarsani, Hossein. - : HAL CCSD, 2021
In: https://tel.archives-ouvertes.fr/tel-03585122 ; Psychology. Université Paris-Saclay, 2021. English. ⟨NNT : 2021UPASW002⟩ (2021)
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Examining Linguistic Biases in Telegram with a game theoretic analysis * ; L'examination des biais linguistiques dans Telegram avec une approche théorie des jeux
In: à paraitre ; 3rd Multidisciplinary International Symposium on Disinformation in Open Online Media (MISDOOM 2021) ; https://hal.archives-ouvertes.fr/hal-03328712 ; 3rd Multidisciplinary International Symposium on Disinformation in Open Online Media (MISDOOM 2021), Oxford Internet Institute, Sep 2021, Oxford (virtual), United Kingdom. pp.1-15 ; https://2020.misdoom.org/misdoom-2021/ (2021)
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КОМПЬЮТЕРНЫЕ ИГРЫ КАК СОВРЕМЕННАЯ ТЕХНОЛОГИЯ ОБУЧЕНИЯ ИНОСТРАННОМУ ЯЗЫКУ В НЕЯЗЫКОВОМ ВУЗЕ ... : COMPUTER GAMES AS A MODERN TECHNOLOGY OF TEACHING A FOREIGN LANGUAGE IN A NON-LANGUAGE UNIVERSITY ...
Табуева И.Н.; Кашицин И.А.. - : The Scientific Heritage, 2021
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ПРОБЛЕМЫ ЛОКАЛИЗАЦИИ КОМПЬЮТЕРНОЙ ВИЕДОИГРЫ «UNCHARTED: DRAKE’S FORTUNE» НА РУССКИЙ ЯЗЫК ... : CHALLENGES OF LOCALIZATION OF “UNCHARTED: DRAKE’S FORTUNE” VIDEO GAME INTO RUSSIAN ...
Запорожец Ю.Г.. - : Norwegian Journal of Development of the International Science, 2021
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Feeling Factory ... : a Prosody Improvement Game for Children with ASD ...
Lyon, Natalie Elise. - : Drexel University, 2021
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7
Game-Based Coding Challenges to Foster Programming Practice
: OASIcs - OpenAccess Series in Informatics. First International Computer Programming Education Conference (ICPEC 2020), 2020
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8
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
Holz, Heiko. - : Universität Tübingen, 2020
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9
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
Holz, Heiko. - : Universität Tübingen, 2020
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10
РАЗВИТИЕ КИБЕРСПОРТА В РОССИИ: РЕГИОНАЛЬНЫЕ РАЗЛИЧИЯ ...
КОВАДИН МАКСИМ АЛЕКСАНДРОВИЧ; ФОФАНОВА КАТЕРИНА ВЛАДИСЛАВОВНА. - : Гуманитарные и политико-правовые исследования, 2019
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11
Evaluating ‘enhancing pragmatic language skills for young children with social communication impairments’ (E-PLAYS): protocol for a feasibility randomised controlled trial study
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12
Layered horizons : a geospatial humanities research platform
Burrell, Andrew; Hendery, Rachel (R17913). - : U.S., Association for Computing Machinery, 2019
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13
Cheap, Fast and Good! Voting Games with a Purpose
In: Games4NLP: Games and Gamification for Natural Language Processing ; https://hal.archives-ouvertes.fr/hal-01790614 ; Games4NLP: Games and Gamification for Natural Language Processing , May 2018, Miyazaki, Japan (2018)
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14
Literal readings of multiword expressions: as scarce as hen's teeth
In: Proceedings of the 16th International Workshop on Treebanks and Linguistic Theories (TLT 16), Jan 2018, Prague, Czech Republic ; https://hal.archives-ouvertes.fr/hal-01694995 ; Proceedings of the 16th International Workshop on Treebanks and Linguistic Theories (TLT 16), Jan 2018, Prague, Czech Republic, Jan 2018, Prague, Czech Republic. pp.64 - 72 (2018)
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15
Büchi Good-for-Games Automata Are Efficiently Recognizable
In: LIPIcs–Leibniz International Proceedings in Informatics ; 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018) ; https://hal.archives-ouvertes.fr/hal-01910632 ; 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018), Dec 2018, Ahmedabad, India. pp.16, ⟨10.4230/LIPIcs.FSTTCS.2018.16⟩ ; https://www.fsttcs.org/ (2018)
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Word-formation of English electronic game names ; СЛОВОТВІР АНГЛОМОВНИХ ВІРТУАЛМІФОНІМІВ
In: Записки з ономастики; № 20 (2017) ; Opera in onomastica; № 20 (2017) ; 2410-3373 (2018)
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17
Towards the Use of Interactive Simulation for Effective e-Learning in University Classroom Environment
Ameerbakhsh, Omair. - : University of Stirling, 2018
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18
Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study
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19
Undominated nonnegative excesses and core extensions of transferable utility games
In: ISSN: 0377-2217 ; European Journal of Operational Research ; https://hal-utt.archives-ouvertes.fr/hal-02525227 ; European Journal of Operational Research, Elsevier, 2017, 261 (1), pp.222-233. ⟨10.1016/j.ejor.2017.01.050⟩ (2017)
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20
The importance of structural factors and individual orientations for the sports participation of youth – a comparison between German and French-speaking municipalities in Switzerland ...
Klostermann, Claudia; Nagel, Siegfried; Hayoz, Christelle Vanessa. - : Sportwissenschaftliche Gesellschaft der Schweiz (SGS), 2017
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