DE eng

Search in the Catalogues and Directories

Page: 1 2 3 4
Hits 1 – 20 of 61

1
LingGames - Ph[o:]nix ...
Schumacher, Petra. - : Open Science Framework, 2022
BASE
Show details
2
In-Game Social Interactions to Facilitate ESL Students' Morphological Awareness, Language and Literacy Skills
In: Computer Science Faculty Publications and Presentations (2021)
BASE
Show details
3
Improving Chinese Language Learning through Collaborative Kahoot Mode
In: Chinese Language Teaching Methodology and Technology (2021)
BASE
Show details
4
Defining the gaming profile of students of English for Legal Purposes
In: Sustainable Multilingualism ; https://hal.archives-ouvertes.fr/hal-03251167 ; Sustainable Multilingualism, Institute of Foreign Languages of Vytautas Magnus University; Language Teachers' Association of Lithuania, Jun 2021, Kaunas, Lithuania ; https://sites.google.com/view/sm2021/home (2021)
BASE
Show details
5
Systematic Literature Review on Digital Learning Games ...
Katz, Heidi. - : Open Science Framework, 2021
BASE
Show details
6
Assessing the effect of shared language and other social group markers on trust ...
Schwarz, Magdalena. - : Open Science Framework, 2021
BASE
Show details
7
Project PEAPL: Example of computation of the difficulty index "D" according to linguistic and didactic constraint for a learning pathway ...
Geoffre, Thierry. - : Zenodo, 2021
BASE
Show details
8
Project PEAPL: Example of computation of the difficulty index "D" according to linguistic and didactic constraint for a learning pathway ...
Geoffre, Thierry. - : Zenodo, 2021
BASE
Show details
9
Situated Immersive Gaming Environments for Irish Language Learning
Collins, Naoise. - : Technological University Dublin, 2021
In: Doctoral (2021)
BASE
Show details
10
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
In: Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 80 (2021)
BASE
Show details
11
Gamifying the CREW: Effects of Collaborative Responsive Writing Using Gamification, in Interactive Web-based E-books, on L2 International Students’ Motivation and Academic Vocabulary Achievement
Alfahad, Rabea M.. - : Digital Commons @ University of South Florida, 2021
In: Graduate Theses and Dissertations (2021)
BASE
Show details
12
The Use of Video Games in Teaching EFL Students to Write Arguments
Boland, Dalal. - : Digital Commons @ University of South Florida, 2021
In: Graduate Theses and Dissertations (2021)
BASE
Show details
13
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us
BASE
Show details
14
Juegos serios en web para la auto-protección y prevención del COVID-19: Desarrollo y pruebas de usabilidad
In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 69, 2021 (Ejemplar dedicado a: Participación ciudadana en la esfera digital), pags. 97-111 (2021)
BASE
Show details
15
Virtual Implementation of Mobile-Game Based Learning: Enhancing Students’ Vocabulary Mastery and Self-Motivation
In: ELT Worldwide: Journal of English Language Teaching, Vol 8, Iss 2, Pp 343-351 (2021) (2021)
BASE
Show details
16
Comparing Collaborative and Cooperative Game Play for Academic and Gaming Achievements
In: Educational Technology Faculty Publications and Presentations (2020)
BASE
Show details
17
Young learners and EFL learning: The impact of digital games on language learning in a multimodal environment ...
Κυριαζίδου, Αλεξάνδρα Βασιλείου. - : Aristotle University of Thessaloniki, 2020
BASE
Show details
18
Design of Digital Learning Tools for Effective Language Development in EFL Context ...
Benjaporn Meeprom. - : RANGSIT UNIVERSITY, 2020
BASE
Show details
19
Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
BASE
Show details
20
Proposing Game Concepts and Design Recommendations for Minority Language Learning: Karelian Language ...
BASE
Show details

Page: 1 2 3 4

Catalogues
0
0
0
0
0
0
0
Bibliographies
0
0
0
0
0
0
0
0
0
Linked Open Data catalogues
0
Online resources
0
0
0
0
Open access documents
61
0
0
0
0
© 2013 - 2024 Lin|gu|is|tik | Imprint | Privacy Policy | Datenschutzeinstellungen ändern