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1
Serving Students with Disabilities who are Culturally and Linguistically Diverse in Rural Communities: Technology Access is Essential
In: Northwest Journal of Teacher Education (2022)
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2
Realistic motion avatars are the future for social interaction in virtual reality
In: Research outputs 2022 to 2026 (2022)
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3
Multimedia Interventions for Neurodiversity: Leveraging Insights from Developmental Cognitive Neuroscience to Build an Innovative Practice
In: Brain Sciences; Volume 12; Issue 2; Pages: 147 (2022)
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4
The Effects of Virtual Reality-Assisted Language Learning: A Meta-Analysis
In: Sustainability; Volume 14; Issue 6; Pages: 3147 (2022)
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5
Innovation in Gastroenterology—Can We Do Better?
In: Biomimetics; Volume 7; Issue 1; Pages: 33 (2022)
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6
The “Social” in Social VR: A Linguistic Analysis of Verbal Behavior in Groups ...
Han, Eugy. - : Open Science Framework, 2022
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7
Using Virtual Reality to Assess Reading Fluency in Children
In: ISSN: 2504-284X ; Frontiers in Education ; https://hal-amu.archives-ouvertes.fr/hal-03257346 ; Frontiers in Education , Frontiers, 2021, 6, ⟨10.3389/feduc.2021.693355⟩ (2021)
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8
The neural correlates of embodied L2 learning Does embodied L2 verb learning affect representation and retention? ; Les corrélats neuronaux de l’apprentissage incarné d’une L2
In: Neurobiology of Language ; https://hal.archives-ouvertes.fr/hal-03193707 ; Neurobiology of Language, In press (2021)
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9
3D lexicon for Human and Social Sciences
In: Recommendations of the "Consortium 3D for Humanities" ; https://hal.archives-ouvertes.fr/hal-03187979 ; Recommendations of the "Consortium 3D for Humanities", 2021 (2021)
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10
3D Serious Game Modeling and Design: Contributions to Language Learning ; Modélisation et Conception de jeu sérieux tridimensionnel : Contributions à l’apprentissage des langues
Tazouti, Yassine. - : HAL CCSD, 2021
In: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français (2021)
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11
Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization. ...
Vickers, Deborah; Salorio-Corbetto, Marina; Driver, Sandra. - : Apollo - University of Cambridge Repository, 2021
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12
Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization. ...
Vickers, Deborah; Salorio-Corbetto, Marina; Driver, Sandra. - : Apollo - University of Cambridge Repository, 2021
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13
Towards Making Virtual Human-Robot Interaction a Reality ...
Higgins, Padraig; Kebe, Gaoussou Youssouf; Berlier, Adam. - : Association for Computing Machinery, 2021
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14
An exploration of virtual reality to facilitate authentic tasks in EFL learning in a Vietnamese tertiary setting
Hoang, Thi Ngoc Diem. - : Edith Cowan University, Research Online, Perth, Western Australia, 2021
In: Theses: Doctorates and Masters (2021)
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15
Transformations – Signs and their Objects in Transition: 16th International Congress of the German Semiotics Society 2021; September 28 to October 2, 2021
Fricke, Ellen; Meiler, Matthias. - : Universitätsverlag Chemnitz, 2021
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16
Towards higher sense of presence: a 3D virtual environment adaptable to confusion and engagement
Silva Pedro, T.; Silva, J. L.. - : IEEE, 2021
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17
Embodying Technology in ESL Contexts as a Knowledge Acquisition Means for Academic, Professional, and Everyday Needs: A Practical Solution
In: Creative Components (2021)
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18
Situated Immersive Gaming Environments for Irish Language Learning
Collins, Naoise. - : Technological University Dublin, 2021
In: Doctoral (2021)
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19
Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach
In: Information ; Volume 12 ; Issue 11 (2021)
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20
A Comparative Study of Colour Effects on Cognitive Performance in Real-World and VR Environments
In: Brain Sciences; Volume 12; Issue 1; Pages: 31 (2021)
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