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1
Development of an American sign language game for deaf children
In: http://www.cc.gatech.edu/ccg/publications/idc05_henderson.pdf (2005)
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Development of an American sign language game for deaf children
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/idc05_final.pdf (2005)
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User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/NTID05_0526_final.pdf (2005)
Abstract: We present our on-going development of CopyCat, a gesture-based computer game for deaf children. Using gesture recognition techniques, CopyCat allows deaf children to communicate with the computer using American Sign Language (ASL) and encourages them to practice signing in an enjoyable way. Our goal is to help young children to transition from disjoint single-sign communication to phrases that represent complete thoughts. Focusing on a user-centered design method, we use pilot studies with deaf children to improve the usability and enjoyment of the game as well as to develop our computer gesture recognition. We use a Wizard of Oz (WOz) technique which allows us to separate interface testing from gesture recognition development, thus allowing us to focus on how deaf children interact with the gesture-based user interface. This paper describes the configurations and results of each pilot study and shows the design process based on the children's feedback.
Keyword: ASL; children; computer game; gesture recognition; human-computer interaction (HCI; language acquisition; user-centered development; wizard of Oz method BACKGROUND
URL: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.120.1661
http://www-static.cc.gatech.edu/~thad/p/030_30_AC/NTID05_0526_final.pdf
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Development of an American sign language game for deaf children
In: http://www.cc.gatech.edu/~brashear/pubs/IDC05.pdf (2005)
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5
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www.rit.edu/ntid/vp/techsym/papers/2005/M2D.pdf (2005)
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Development of an American Sign Language game for deaf children
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/idc05_final.pdf (2005)
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7
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/NTID05_0526_final.pdf (2005)
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8
Towards a One-Way American Sign Language Translator
In: http://wearables.cc.gatech.edu/publications/faceandgesture04_mcguire.pdf (2004)
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9
Towards a One-Way American Sign Language Translator
In: http://www.cc.gatech.edu/~brashear/pubs/GESTURE2004.pdf (2004)
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10
Using Multiple Sensors for Mobile Sign Language Recognition
In: http://wearables.cc.gatech.edu/publications/iswc2003-sign/iswc2003-sign.pdf (2003)
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11
Georgia Tech Gesture Toolkit: Supporting experiments in gesture recognition
In: http://www.cc.gatech.edu/~brashear/pubs/ICMI2003.pdf (2003)
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12
Using Multiple Sensors for Mobile Sign Language Recognition
In: http://www1.cs.columbia.edu/graphics/courses/mobwear/resources/brashear-iswc03.pdf (2003)
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13
Using Multiple Sensors for Mobile Sign Language Recognition
In: http://www.cc.gatech.edu/ccg/././publications/iswc2003-sign/iswc2003-sign.ps (2003)
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14
Georgia Tech Gesture Toolkit: Supporting Experiments in Gesture Recognition
In: http://www.cc.gatech.edu/ccg/publications/westeyn_ICMI2003.pdf (2003)
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15
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
In: http://www.cc.gatech.edu/~thad/p/journal/real-time-asl-recognition.pdf (1998)
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16
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
In: ftp://whitechapel.media.mit.edu/pub/tech-reports/TR-466.ps.Z (1998)
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17
Real-Time American Sign Language Recognition from Video Using Hidden Markov Models
In: http://www-static.cc.gatech.edu/~thad/p/031_10_SL/real-time-asl-recognition-from%20video-using-hmm-disab96.pdf (1998)
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18
Real-time american sign language recognition using desk and wearable computer based video
In: http://luthuli.cs.uiuc.edu/~daf/courses/Signals AI/Papers/HMMs/00735811.pdf (1998)
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19
A Wearable Computer Based American Sign Language Recognizer
In: ftp://whitechapel.media.mit.edu/pub/tech-reports/TR-425.ps.Z (1997)
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20
A Wearable Computer Based American Sign Language Recognizer
In: http://c2000.cc.gatech.edu/classes/cs8113c_99_spring/readings/starner.pdf (1997)
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