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Attention-Language Interface in Multilingual Assessment Instrument for Narratives (MAIN) ...
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Attention-Language Interface in Multilingual Assessment Instrument for Narratives (MAIN) ...
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The Revised Quadrant System for the Categorization of Internet Memes ...
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The Revised Quadrant System for the Categorization of Internet Memes ...
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The inhibitory effect of a masked word-prime in a lexical decision task: effect of the relative lexical frequency and the previous exposure ...
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Phonological precision for word recognition in skilled readers ...
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Discourse- and prominence-driven predictive argument interpretation: the influence of discourse coherence and animacy on the prediction of grammatical functions in Swedish ...
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Effects of speech rate on anticipatory eye movements in the Visual World Paradigm: Evidence from aging, native, and non-native language processing ...
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A cross‐linguistic study of multisensory perceptual narrowing in German and Swedish infants during the first year of life
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Gamification and motivational videos to foster students' motivation in SLA
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Abstract:
Màster Universitari de Formació del Professorat de Secundària Obligatòria i Batxillerat, Facultat d'Educació, Universitat de Barcelona. Curs: 2020-2021. Tutora: Teresa Requena Pelegrí ; [eng] This project is aimed at finding the influence of gamification and the use of videos on students’ motivation in the classroom context. To determine its influence, a didactic unit will be implemented. This didactic unit will be conducted with 18 participants. Some participants present different cultural backgrounds and all of them are studying 1st ESO in a Spanish public school. It is possible to see that some students present a lack of interest when it comes to studying languages, such as English. This paper displays diverse engaging activities such as games, and videos with the aim of improving their learning process, creating meaning and fostering their engagement, motivation, and success. ; [cat] Aquest projecte té com a objectiu trobar la influència de la gamificació i l’ús de vídeos sobre la motivació dels estudiants en el context de l’aula. Per determinar la seva influència s’implementarà una unitat didàctica. Aquesta unitat didàctica es realitzarà amb 18 participants. Alguns participants presenten diferents antecedents culturals i tots ells estudien 1r ESO en una escola pública espanyola. És possible veure que alguns estudiants mostren una manca d’interès a l’hora d’estudiar idiomes, com ara l’anglès. Aquest article mostra diverses activitats atractives, com ara jocs i vídeos, amb l'objectiu de millorar el seu procés d'aprenentatge, crear significat i fomentar el seu compromís, motivació i èxit.
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Keyword:
Anglès; Audio-visual education; Educació secundària; English language; Ensenyament audiovisual; Ensenyament de llengües estrangeres; Gamification; Language and languages--Study and teaching; Ludificació; Master's thesis; Motivació en l'educació; Motivation in education; Secondary education; Treballs de fi de màster
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URL: http://hdl.handle.net/2445/181378
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From graphemes to language and to knowledge ; Des graphèmes à la langue et à la connaissance
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In: https://hal.archives-ouvertes.fr/tel-02986651 ; Intelligence artificielle [cs.AI]. Université de Bretagne Occidentale, 2020 (2020)
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Natasa Thoudam - An Imagined Graphic Story of the Meitei Graphic Narrative ...
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Natasa Thoudam - An Imagined Graphic Story of the Meitei Graphic Narrative ...
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