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Digital Media and English Language Development of Dual Language Learners in Kindergarten
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In: Dissertations and Master's Theses (Campus Access) (2021)
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102 |
Critical Multicultural Engagement with Children's Texts: Perspectives, Power, and Positioning
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In: Doctoral Dissertations (2021)
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103 |
Facilitadores del desarrollo del pensamiento computacional en estudiantes costarricenses
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In: Comunicar: Revista científica iberoamericana de comunicación y educación, ISSN 1134-3478, Nº 68, 2021, pags. 85-96 (2021)
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La influencia de la familiaridad subjetiva en la lectura y escritura de palabras en estudiantes de escuela primaria de Medellín
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In: Lingüística y Literatura, ISSN 0120-5587, null 42, Nº. 80, 2021 (Ejemplar dedicado a: Vol. 42, 80 (2021): JULY-DECEMBER, 2021), pags. 169-186 (2021)
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105 |
Gender Differences in Typed and Handwritten Probes for Written Expression Curriculum-Based Measurement
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In: Masters Theses & Specialist Projects (2021)
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106 |
A Multilevel Meta-Analysis of Paired Oral Reading Methods in Elementary Classrooms
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In: All Graduate Theses and Dissertations (2021)
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107 |
The Online Classroom: Best Practices for Teaching in a Pandemic
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In: Master's of Arts in Teaching (MAT) Action Research (2021)
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108 |
"Are We Excavating Today?" A Portrait of Vocabulary-Enhanced Intervention Practices
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In: Reading Horizons: A Journal of Literacy and Language Arts (2021)
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109 |
Investigando los Éxitos y las Dificultades de Implementar un Programa de Inmersión Dual a Través de las Perspectivas de Tres Administradores
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In: World Languages and Cultures (2020)
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110 |
Diversity and Social Justice in the Massachusetts Classroom: Teachers Implementation and Students Reflections
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In: Honors Program Theses and Projects (2020)
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111 |
Supporting English Learners in STEM
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In: Honors Program Theses and Projects (2020)
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112 |
Designing STEM Experiences for the Family in Order to Develop STEM Family Habitus and Capital
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In: Boise State University Theses and Dissertations (2020)
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113 |
Teachers' Interventions to In-Person Bullying and Cyberbullying Situations
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In: Boise State University Theses and Dissertations (2020)
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114 |
Teachers’ End-User Attitudes Toward the Implementation of School-Based Social Networking Sites in K-8 Schools: An Extension of the Technology Acceptance Model
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In: Boise State University Theses and Dissertations (2020)
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115 |
Experimental Analyses of Peer Tutoring: Toward a Technology of Generative Learning
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116 |
Leveraging Latin American Cultural & Linguistic Diversity for Academic Achievement: A Professional Development Guide for US Teachers
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117 |
Teaching Standards, Approaches, and Techniques for K-12 Chinese Classes in the US
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In: Chinese Language Teaching Methodology and Technology (2020)
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118 |
Computational Thinking in Children: The Impact of Embodiment on Debugging Practices in Programming
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Abstract:
Three studies were conducted to better inform how instructional design of educational programming for children impacts learning. In these studies, we focused on how unplugged debugging activities, which require correction of coding errors, affect skills related to computational thinking and personal attributes of children. Study 1 observed debugging performance across varying degrees of embodiment (full and low) with a control group. To identify and rectify coding errors, children in the full embodiment group walked on a floor maze whereas low embodiment group manipulated a paper character using their fingers. Study 2 examined the effects of different degrees of embodiment when combined with either coding or narrative based language on computational thinking and self-efficacy. Children fixed coding errors on a worksheet using coding language or narratives, then performed their revised code using full or low embodiment. Study 3 explored whether congruent or incongruent hand gestures incorporated with either direct or surrogate embodiment enhanced children’s graphic and text programming, self-efficacy, and persistence. In the congruent gesture group, participants placed coding blocks in the same direction that the programming character moves whereas incongruent gesture placed coding blocks in a linear fashion. Direct embodiment is where the participant uses their finger to move a character whereas surrogate embodiment is where the researcher is controlled by the participant through verbal commands. The results on computational thinking skills were: 1) Children performed better in debugging and problem solving using low embodiment; 2) Programming efficiency increased with the use of coding language; 3) Higher performance on graphic programming was found with incongruent gesture while transfer from graphic to text programming improved with surrogate embodiment. In personal attributes: 1) Significant interaction effect was found between hand gesture and embodiment on self-efficacy; 2) Higher persistence was exhibited from direct embodiment. These findings between embodiment and development of computational thinking skills and personal attributes may be utilized in the unplugged learning environment. This is particularly relevant in supporting students to acquire basic computational thinking skills where relevant technology resources are not available.
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Keyword:
Education; Educational technology; Elementary; Instructional systems--Design
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URL: https://doi.org/10.7916/d8-k5ee-q864
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119 |
Dispositif d’immersion en primaire : discours d’enseignants et d’encadrants comparés
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In: ISSN: 0023-8376 ; Les Langues Modernes ; https://hal.univ-lorraine.fr/hal-02481027 ; Les Langues Modernes, Association des professeurs de langues vivantes (APLV), 2020, Enjeux de la comparaison pour les didactiques des langues-cultures vivantes, pp.30-39 (2020)
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Social and Emotional Learning & Culturally Responsive and Sustaining Teaching & the Impact on Student Experiences
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