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THE INNOVATIVE IMPORTANCE OF LINGUAL-METHODIC SIMULATORS ... : ИННОВАЦИОННАЯ ВАЖНОСТЬ ЛИНГВО-МЕТОДИЧЕСКИХ ТРЕНАЖЁРОВ ...
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Contextual Awareness for Robust Robot Autonomy
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In: DTIC (2013)
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Crafting Game-Models Using . . .
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In: http://www.wisdom.weizmann.ac.il/~dharel/papers/Game.Models.pdf (2008)
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A layered architecture for the model-driven development of distributed simulators
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Tactical Digital Information Link - Test Report and Analysis on the Integration and Lexicon of Simulators (TADIL-TRAILS)
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In: DTIC (2005)
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Initial Kernel Timing Using a Simple PIM Performance Model
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In: DTIC AND NTIS (2005)
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Spoken Dialogue for Simulation Control and Conversational Tutoring
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In: DTIC (2004)
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Tapir: the Evolution of an Agent Control Language
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In: DTIC (2002)
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Automated Tutoring Dialogues for Training in Shipboard Damage Control
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In: DTIC (2001)
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A Semantic Interface to Scenario Component Reuse in DOD Simulation Systems
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In: DTIC AND NTIS (2001)
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Development and Performance of a Cockpit Control System Operated by Voice: Summary Report of Project DMKLu/ACO2/A/9lO5.
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In: DTIC AND NTIS (1996)
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Automatic Speech Recognition Performance in a Simulation-Based Fast-Jet Cockpit Application (Automatische spraakherkenning toegepast voor controletaken in de cockpit van een jachtvliegtuig).
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In: DTIC (1996)
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The Automated Wingman: An Airborne Companion for Users of DIS Compatible Flight Simulators
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In: DTIC (1995)
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Collected Papers of the Soar/IFOR Project. Spring 1994
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In: DTIC AND NTIS (1994)
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Programmable Interactive System for Cochlear Implant Electrode Stimulation
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In: DTIC AND NTIS (1993)
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Automated Program Recognition by Graph Parsing
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In: DTIC AND NTIS (1992)
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Eye and Head Response as Indicators of Attention Cue Effectiveness
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In: DTIC AND NTIS (1990)
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Abstract:
This study examined whether eve and head responses can be used to evaluate attention cue effectiveness. The subjects' tasks were to complete a centrally located tracking task while periodically responding to cues to identify targets at four peripheral locations. Five directional cues were evaluated: visual symbol, coded sound, speech cue, three-dimensional (3-D) sound and 3-D speech (the 3-D cues appeared to emanate from the peripheral locations). The results showed significant performance differences in eye and head reaction time, as well as peripheral target task completion time, as a function of cue modality. Since these relatively nonobtrusive measures were as sensitive to cue modality as the peripheral task completion time, these results suggest that eve and head reaction time can be used in evaluations addressing the effectiveness of attention cues. Eye movements, Head movements, Oculometers, Cues, Attention.
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Keyword:
*AUDITORY SIGNALS; *CUE EFFECTIVENESS; *HEAD(ANATOMY); *SOUND; *SPEECH; Acoustics; Anatomy and Physiology; ATTENTION; CODING; COMPUTER SYSTEMS; DIRECTIONAL; EYE; Linguistics; MONITORS; PE62202F; PERFORMANCE(HUMAN); PILOTS; RESPONSE; SIMULATORS; SYMBOLS; TARGETS; TEST AND EVALUATION; THREE DIMENSIONAL; TRACKING; VISION; WUAL71842602
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URL: http://www.dtic.mil/docs/citations/ADA275391 http://oai.dtic.mil/oai/oai?&verb=getRecord&metadataPrefix=html&identifier=ADA275391
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A Comparison of Two Pitch Ladder Formats and An ADI Ball for Recovery from Unusual Attitudes
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In: DTIC AND NTIS (1985)
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A Proposed Military Planning Task Simulator Using ROSS Language.
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In: DTIC AND NTIS (1983)
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Human Verbal Behavior Considerations in the Design of Voice Actuated Hardware Systems.
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In: DTIC AND NTIS (1977)
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