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О РОЛИ ПРЕЗЕНТАЦИИ ПРИ ОБУЧЕНИИ ИНОСТРАННОМУ ЯЗЫКУ В СФЕРЕ ПРОФЕССИОНАЛЬНОЙ КОММУНИКАЦИИ ... : THE ROLE OF PRESENTATION IN TEACHING A FOREIGN LANGUAGE IN THE FIELD OF PROFESSIONAL COMMUNICATION ...
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The L2L system for second language learning using visualised zoom calls among students
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In: Dey-Plissonneau, Aparajita, Lee, Hyowon orcid:0000-0003-4395-7702 , Pradier, Vincent orcid:0000-0002-7050-6408 , Scriney, Michael orcid:0000-0001-6813-2630 and Smeaton, Alan F. orcid:0000-0003-1028-8389 (2021) The L2L system for second language learning using visualised zoom calls among students. In: 16th European Conference on Technology-Enhanced Learning EC-TEL 2021, 20-24 Sept 2021, Bozen-Bolzano, Italy (Online). ISBN 978-3-030-86435-4 (2021)
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Supporting an effective review of telecollaboration for second language learning by visualising the participation and engagement at Dublin City University
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In: Lee, Hyowon orcid:0000-0003-4395-7702 , Scriney, Michael orcid:0000-0001-6813-2630 , Dey-Plissonneau, Aparajita and Smeaton, Alan orcid:0000-0003-1028-8389 (2021) Supporting an effective review of telecollaboration for second language learning by visualising the participation and engagement at Dublin City University. In: Virtual Exchange in Higher Education: Charting the Irish Experience, 17 Sept 2021, Online vs MS Teams. (2021)
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運用Scratch互動式多媒體從事發展遲緩幼兒教學成效之個案研究 ; A Case Study of Engaging with Scratch Interactive Multimedia Instruction on the Teaching Effectiveness of a Retarded Child.
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Abstract:
本研究目的在探討透過Scratch互動式多媒體設計,從事發展遲緩幼兒語意表達與職能表現教學之成效。研究方法採個案研究法,研究參與者為一位就讀私立幼兒園滿5足歲領有身心障礙手冊之發展遲緩兒,自變項是利用Scratch互動軟體設計教學內容,依變項為遲緩幼兒語意表達與職能表現教學之成效。研究幼兒在接受此項教學後之進步程度,並從執行過程中探討研究之發現。研究結果有以下四點: 一、運用Scratch互動式多媒體教學,能有效提升發展遲緩幼兒對語言語詞及語意的鏈結力。 二、運用Scratch互動式多媒體教學,能有效提升發展遲緩幼兒職能思考能力及空間概念之綜合表現。 三、從研究中過程發現,運用Scratch互動式多媒體教學,可引發遲緩幼兒對多媒體介面之好奇心,並於實作過程中提升其學習興趣及反覆練習意願。 四、幼兒園教師對於Scratch互動式多媒體運用於發展遲緩幼兒教學持正面看法。 ; The purpose of this study is to explore Scratch interactive multimedia design. Research on the teaching effectiveness of delayed children's semantic expression and functional performance. The research method used case study method. The study participant was a 5-year-old child in a private kindergarten with a handicap development manual. The self-variable item is to use Scratch interactive software to design the teaching content. Dependent items are the effectiveness of delayed children's semantic expression and functional performance teaching. Study the progress of young children after receiving this teaching. And explore the research findings from the implementation process. The research results have four points: 1. Use Scratch interactive multimedia teaching. It can effectively improve the linking ability of the retarded children on language words and meaning. 2. Use Scratch interactive multimedia teaching. It can effectively improve the comprehensive performance of the developmental retardation of children's linking ability and thick and fine or gross motor coordination. 3. From the research process, it was found that the use of Scratch interactive multimedia teaching can trigger the curiosity of delayed children on the multimedia interface, and enhance their interest in learning and willingness to practice repeatedly during the implementation process . 4.The kindergarten teacher for Scratch interactive multimedia used in the slow development of teaching young children a positive view.
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Keyword:
Scratch interactive multimedia;Speech delay;Developmentally delayed;Delayed development of young children; Scratch互動式多媒體;語言發展遲緩;職能發展遲緩;發展遲緩幼兒
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URL: http://140.127.82.166/handle/987654321/20567 http://140.127.82.166/bitstream/987654321/20567/1/108NPTU1394003-003.pdf
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Interactive Audio Pens, Home Literacy Activities and Emergent Literacy Skills
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In: Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research ; 13 ; 3 ; 337-349 (2020)
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Designing a Learning Media of English for Specific Purpose based on Interactive Multimedia (Macromedia flash 0.8) for Agro-Industry Students
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In: JURNAL ARBITRER; Vol 6, No 2 (2019); 137-146 ; 2550-1011 ; 2339-1162 (2019)
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Utilization of multimodal interaction signals for automatic summarisation of academic presentations
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Curtis, Keith. - : Dublin City University. School of Computing, 2018
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In: Curtis, Keith (2018) Utilization of multimodal interaction signals for automatic summarisation of academic presentations. PhD thesis, Dublin City University. (2018)
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Improbotics: Exploring the Imitation Game Using Machine Intelligence in Improvised Theatre
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In: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment; Vol. 14 No. 1 (2018): Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference ; 2334-0924 ; 2326-909X (2018)
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Towards the Use of Interactive Simulation for Effective e-Learning in University Classroom Environment
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Developing an Interactive Multimedia of Reading for Junior High School Students Grade VII
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In: Journal Polingua: Scientific Journal of Linguistics, Literature and Education, Vol 5, Iss 1, Pp 1-13 (2018) (2018)
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Multimedia means in teaching professional translation ; Мультимедийные средства в обучении профессиональному переводу ; МУЛЬТИМЕДІЙНІ ЗАСОБИ У НАВЧАННІ ФАХОВОМУ ПЕРЕКЛАДУ
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In: Вісник Національного технічного університету «ХПІ». Актуальні проблеми розвитку українського суспільства; № 52 (1273) (2017); 110-113 ; Bulletin of the National Technical University "KhPI". Series: Actual problems of Ukrainian society development; № 52 (1273) (2017); 110-113 ; 2227-6890 (2017)
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"Stonewall Jackson Is a Unicorn" And "Dixieland DubStep": Creating Middle School Communities That Foster Multimodal Artistic Expressions Based on the American Civil War
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In: Curriculum Studies Summer Collaborative (2016)
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Universal design for learning and multimedia technology: Supporting culturally and linguistically diverse students
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Rao, Kavita. - : Journal of Educational Multimedia and Hypermedia, 2015
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Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum
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Designing Multimedia Through Interactive CD in Understanding Three Tenses
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In: Journal Polingua: Scientific Journal of Linguistics, Literature and Education, Vol 4, Iss 2, Pp 90-96 (2015) (2015)
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Free to Explore a Museum : : Embodied Inquiry and Multimodal Expression of Meaning
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In: Renner, Nancy Owens. (2013). Free to Explore a Museum : : Embodied Inquiry and Multimodal Expression of Meaning. UC San Diego: Retrieved from: http://www.escholarship.org/uc/item/6hb5n2dw (2013)
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Developing a Video Game Metadata Schema for the Seattle Interactive Media Museum
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In: School of Information Studies - Faculty Scholarship (2013)
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Formação docente: as competências necessárias ao professor no uso da lousa interativa em aulas de língua estrangeira
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Vogt, Poliana. - : Universidade Tecnológica Federal do Paraná, 2013. : Curitiba, 2013. : Departamento Acadêmico de Línguas Estrangeiras Modernas, 2013
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