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1
The House and the Home: Gender in Diaspora in Monica Ali's Brick Lane and Nadeem Aslam's Maps for Lost Lovers
In: Becoming Home: Diaspora and the Anglophone Transnational ; https://hal.archives-ouvertes.fr/hal-03586991 ; Jude V. Nixon; Mariaconcetta Costantini. Becoming Home: Diaspora and the Anglophone Transnational, Vernon Press, pp.27-45, 2022, 978-1-64889-294-3 (2022)
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2
Enhancing Linguistic and Cultural Learning during Education Abroad in Japan
Tobaru, Hiromi. - : Ohio State University. Libraries, 2022
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3
How Does Toddlers’ Engagement in Literacy Activities Influence Their Language Abilities?
In: International Journal of Environmental Research and Public Health; Volume 19; Issue 1; Pages: 526 (2022)
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4
Exploring Mobile Screen Media Use Among Preschoolers and the Implications for Supporting Children’s Early Language and Literacy Skills
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5
“We about to be real”… “Literacy is everywhere”… “Ya somos expertos”: Documenting and learning from families’ language and literacy practices
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6
The Componential Model of Reading: A Comprehensive Examination of Word Reading in Syrian Refugee Children
Capani, Angela M.. - : University of Toronto, 2022
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7
“Going down the Tower of Babel” through telecollaboration in the context of Internationalization at Home
In: Domínios de Lingu@gem, Vol 16, Iss 1, Pp 7-40 (2022) (2022)
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8
The Impacts of a Prototypical Home Visiting Program on Child Skills
Zhou, Jin; Heckman, James J.; Liu, Bei. - : Bonn: Institute of Labor Economics (IZA), 2022
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9
The Value and Use of the Telugu Language in Young Adults of Telugu-Speaking Backgrounds in New Zealand
Kasarla, Lahari. - : Auckland University of Technology, 2021
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10
Comparing the environmental impacts of recipes from four different recipe databases using Natural Language Processing
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11
Caught in the In-between: The Seen and Unseen Forms of Care Among Filipino/Filipino-American Immigrants Navigating Built and Imagined Spaces
In: Berkeley Undergraduate Journal, vol 35, iss 1 (2021)
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12
Hmong Farmer Narratives of Pesticide Use in the Central Valley, California
Thao, Chia. - : eScholarship, University of California, 2021
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13
Intelligent gamification for individualized dyslexia remediation and in-home therapy ; Gamification intelligente pour une remédiation à domicile et individualisée de la dyslexie
Jamshidifarsani, Hossein. - : HAL CCSD, 2021
In: https://tel.archives-ouvertes.fr/tel-03585122 ; Psychology. Université Paris-Saclay, 2021. English. ⟨NNT : 2021UPASW002⟩ (2021)
Abstract: Dyslexia is the most prevalent learning disability and the lack of automaticity in word recognition is one of its main characteristics. This thesis is dedicated to the gamification of in-home dyslexia remediation by focusing on the development of automaticity for children aged from five to nine years old. An extensive research on the effective principles of automaticity training, led to the creation of a novel training model for automaticity acquisition. Training for automaticity requires countless repetitions, and adherence is crucial. Gamification concept was proposed to increase motivation, engagement, and adherence. Based on the automaticity-training model, a gamification model was developed for placing each game element at its appropriate phase of automaticity acquisition. The effectiveness of this gamification model was validated by a randomized controlled trial. Furthermore, an optimization model was developed to provide individualized training sessions based on the level of the learner. For estimating the difficulty level of the content, four lexical skills were modelled using artificial neural networks and linear regression. For each lexical skill, the top 10 lexical variables were identified through forward stepwise analysis. The accuracy of the models based on mean absolute error reached 90.58% for auditory word recognition, 92.08% for visual word recognition, 84.83% for spelling, and 86.98% for word decoding. Finally, based on these developments, four games were created and provided on multiple platforms. The evaluation of the usability study confirmed the viability of the intelligent system and the games scored 80% on the system usability scale. ; La dyslexie est le trouble spécifique de langage le plus répandu, le manque d'automaticité dans la reconnaissance des mots est l'une de ses principales caractéristiques. Cette thèse est dédiée à la gamification de la remédiation de la dyslexie à domicile, elle focalise sur le développement de l'automaticité chez les enfants âgés de cinq à neuf ans. Une recherche approfondie sur les méthodes efficaces d’acquisition d’automaticité nous a permis de créer un nouveau modèle de formation pour l'apprentissage de l'automaticité. Cet apprentissage nécessite plusieurs répétitions mais l'adhésion au programme de formation est un critère très important pour l’obtention de bons résultats. En se basant sur le modèle d'apprentissage de l'automaticité, nous avons créé un modèle de gamification qui inclut chaque élément du jeu à l’étape appropriée d'acquisition d'automaticité. L'efficacité de ce modèle de gamification a été validé par un essai randomisé contrôlé. Afin de fournir un système adaptatif, nous avons développé un modèle d'optimisation qui propose des sessions de formation individualisées en fonction du niveau de l'apprenant. Pour estimer le niveau de difficulté du contenu pédagogique, quatre compétences lexicales ont été modélisées à l'aide de réseaux de neurones artificiels et de régression linéaire. Pour chaque compétence lexicale, les 10 principales variables lexicales ont été identifiées par une analyse de type « Forward Stepwise ». La précision des modèles basés sur l'erreur absolue moyenne a atteint 90,58% pour la reconnaissance auditive des mots, 92,08% pour la reconnaissance visuelle des mots, 84,83% pour l'orthographe et 86,98% pour le décodage des mots. Enfin, sur la base de ces développements, quatre jeux ont été créés et fournis sur différentes plateformes. L'évaluation de l'étude d'utilisabilité a confirmé la viabilité du système intelligent et les jeux ont obtenu un score de 80% sur l'échelle d'utilisabilité du système.
Keyword: [SCCO.PSYC]Cognitive science/Psychology; Apprentissage Assisté par Ordinateur; Computer-Based Learning; Dyslexia; Dyslexie; Gamification; In-Home Therapy; Intelligent Learning System; Jeu sérieux; Serious Games; Système d'apprentissage intelligent; Thérapie à domicile
URL: https://tel.archives-ouvertes.fr/tel-03585122
https://tel.archives-ouvertes.fr/tel-03585122/document
https://tel.archives-ouvertes.fr/tel-03585122/file/80588_JAMSHIDIFARSANI_2021_archivage.pdf
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14
ОТРАЖЕНИЕ КОНЦЕПТА «ДОМ» В КУМЫКСКИХ ПОСЛОВИЦАХ И ПОГОВОРКАХ ... : REFLECTION OF THE CONCEPT “HOME” IN KUMYK PROVERBS AND SAYINGS ...
А.М. Бекеева. - : Мир науки, культуры, образования, 2021
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15
Home attributes that relate to language and literacy attainments: A systematic review of studies from low- and middle-income countries ...
Nag, Sonali. - : Open Science Framework, 2021
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16
Social isolation and vocabulary development: Insights from 8-18-month-old infants from families with varying socioeconomic backgrounds (United Kingdom) ...
Aussems, Suzanne. - : Open Science Framework, 2021
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17
Social isolation and vocabulary development: Insights from families with varying SES in Saudi Arabia ...
Alroqi, Haifa. - : Open Science Framework, 2021
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18
From Academic English to School Discourses: Reconceptualizing Academic Language ...
Sewall, Ethan McDermott. - : Digital Repository at the University of Maryland, 2021
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19
TEACHING READING AS AN INDEPENDENT TYPE OF SPEECH ACTIVITY ...
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TEACHING READING AS AN INDEPENDENT TYPE OF SPEECH ACTIVITY ...
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