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21
Reinforcement with Iterative Punishment
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22
Concurrent Game Semantics: Easy as Pi
In: https://hal.inria.fr/hal-03128187 ; [Research Report] Inria. 2020 (2020)
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23
Substituto - A Synchronous Educational Language Game for Simultaneous Teaching and Crowdsourcing
In: 9th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2020) ; https://hal.inria.fr/hal-03114898 ; 9th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2020), Nov 2020, Gothenburg, Sweden. pp.1-9, ⟨10.3384/ecp201759⟩ ; https://www.aclweb.org/anthology/volumes/2020.nlp4call-1/ (2020)
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24
Natural language understanding in argumentative dialogue systems ...
Shigehalli, Pavan Rajashekhar. - : Universität Ulm, 2020
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25
Design of Digital Learning Tools for Effective Language Development in EFL Context ...
Benjaporn Meeprom. - : RANGSIT UNIVERSITY, 2020
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26
Probabilistic Serial Mechanism for Multi-Type Resource Allocation ...
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27
Fair Division with Binary Valuations: One Rule to Rule Them All ...
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28
Local Sufficiency for Partial Strategyproofness ...
Mennle, Timo; Seuken, Sven. - : arXiv, 2020
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29
Equilibria for Games with Combined Qualitative and Quantitative Objectives ...
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30
Stochastic Games with Lexicographic Reachability-Safety Objectives ...
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31
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
Holz, Heiko. - : Universität Tübingen, 2020
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32
Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel
Illger, Daniel. - : De Gruyter, 2020. : DEU, 2020. : Berlin, 2020
In: 9 ; Cinepoetics ; XIII, 422 (2020)
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33
СПЕЦИФІКА АНГЛОМОВНИХ ВІРТУАЛМІФОТОПОНІМІВ. ; THE SPECIFIC FEATURES OF ENGLISH VIRTUAL MYTHOTOPONYMS
In: Opera in onomastica; № 23 (2020) ; Записки з ономастики; № 23 (2020) ; 2410-3373 (2020)
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34
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
Holz, Heiko. - : Universität Tübingen, 2020
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35
A study on attitude and achievement: the digital-game-based language learning by Thai EFL students
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36
Characterizing the Expressivity of Game Description Languages
In: PRICAI 2019: Trends in Artificial Intelligence: 16th Pacific Rim International Conference on Artificial Intelligence, Cuvu, Yanuca Island, Fiji, August 26–30, 2019, Proceedings ; https://hal.archives-ouvertes.fr/hal-03594792 ; PRICAI 2019: Trends in Artificial Intelligence: 16th Pacific Rim International Conference on Artificial Intelligence, Cuvu, Yanuca Island, Fiji, August 26–30, 2019, Proceedings, 11670, Springer International Publishing, pp.597-611, 2019, Lecture Notes in Computer Science book series, 978-3-030-29907-1. ⟨10.1007/978-3-030-29908-8_47⟩ ; https://link.springer.com/chapter/10.1007/978-3-030-29908-8_47 (2019)
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37
Apprendre une langue par le jeu
In: Jeux et Enjeux ; https://hal.archives-ouvertes.fr/hal-03522785 ; Jeux et Enjeux, ESPE, La Canebière, Marseille, May 2019, Marseille, France (2019)
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38
A Creation Tool for Serious Puzzle Games
In: CSEDU 2019 ; https://hal.archives-ouvertes.fr/hal-02132554 ; CSEDU 2019, May 2019, Heraklion, Greece. pp.556-561, ⟨10.5220/0007796405560561⟩ (2019)
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39
Proceedings Seventeenth Conference on Theoretical Aspects of Rationality and Knowledge ...
Moss, Lawrence S.. - : arXiv, 2019
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40
Многоязычность компьютерной игры: о геймплейной функции звука ... : Multilinguality of Computer Game. On the Gameplay Function of Sound ...
Кириченко, Владислав Владимирович. - : Международный журнал исследований культуры, 2019
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