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Concurrent Game Semantics: Easy as Pi
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In: https://hal.inria.fr/hal-03128187 ; [Research Report] Inria. 2020 (2020)
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Substituto - A Synchronous Educational Language Game for Simultaneous Teaching and Crowdsourcing
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In: 9th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2020) ; https://hal.inria.fr/hal-03114898 ; 9th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2020), Nov 2020, Gothenburg, Sweden. pp.1-9, ⟨10.3384/ecp201759⟩ ; https://www.aclweb.org/anthology/volumes/2020.nlp4call-1/ (2020)
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24 |
Natural language understanding in argumentative dialogue systems ...
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25 |
Design of Digital Learning Tools for Effective Language Development in EFL Context ...
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26 |
Probabilistic Serial Mechanism for Multi-Type Resource Allocation ...
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27 |
Fair Division with Binary Valuations: One Rule to Rule Them All ...
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29 |
Equilibria for Games with Combined Qualitative and Quantitative Objectives ...
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Stochastic Games with Lexicographic Reachability-Safety Objectives ...
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31 |
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children ...
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32 |
Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel
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In: 9 ; Cinepoetics ; XIII, 422 (2020)
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СПЕЦИФІКА АНГЛОМОВНИХ ВІРТУАЛМІФОТОПОНІМІВ. ; THE SPECIFIC FEATURES OF ENGLISH VIRTUAL MYTHOTOPONYMS
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In: Opera in onomastica; № 23 (2020) ; Записки з ономастики; № 23 (2020) ; 2410-3373 (2020)
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34 |
Design, Development, and Evaluation of Research Tools for Evidence-Based Learning: A Digital Game-Based Spelling Training for German Primary School Children
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A study on attitude and achievement: the digital-game-based language learning by Thai EFL students
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Characterizing the Expressivity of Game Description Languages
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In: PRICAI 2019: Trends in Artificial Intelligence: 16th Pacific Rim International Conference on Artificial Intelligence, Cuvu, Yanuca Island, Fiji, August 26–30, 2019, Proceedings ; https://hal.archives-ouvertes.fr/hal-03594792 ; PRICAI 2019: Trends in Artificial Intelligence: 16th Pacific Rim International Conference on Artificial Intelligence, Cuvu, Yanuca Island, Fiji, August 26–30, 2019, Proceedings, 11670, Springer International Publishing, pp.597-611, 2019, Lecture Notes in Computer Science book series, 978-3-030-29907-1. ⟨10.1007/978-3-030-29908-8_47⟩ ; https://link.springer.com/chapter/10.1007/978-3-030-29908-8_47 (2019)
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Apprendre une langue par le jeu
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In: Jeux et Enjeux ; https://hal.archives-ouvertes.fr/hal-03522785 ; Jeux et Enjeux, ESPE, La Canebière, Marseille, May 2019, Marseille, France (2019)
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A Creation Tool for Serious Puzzle Games
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In: CSEDU 2019 ; https://hal.archives-ouvertes.fr/hal-02132554 ; CSEDU 2019, May 2019, Heraklion, Greece. pp.556-561, ⟨10.5220/0007796405560561⟩ (2019)
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Proceedings Seventeenth Conference on Theoretical Aspects of Rationality and Knowledge ...
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Многоязычность компьютерной игры: о геймплейной функции звука ... : Multilinguality of Computer Game. On the Gameplay Function of Sound ...
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