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In-Game Social Interactions to Facilitate ESL Students' Morphological Awareness, Language and Literacy Skills
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In: Computer Science Faculty Publications and Presentations (2021)
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Minimal winning coalitions and orders of criticality
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In: ISSN: 0254-5330 ; EISSN: 1572-9338 ; Annals of Operations Research ; https://hal.archives-ouvertes.fr/hal-03388959 ; Annals of Operations Research, Springer Verlag, 2021, ⟨10.1007/s10479-021-04199-6⟩ ; https://link.springer.com/article/10.1007%2Fs10479-021-04199-6#citeas (2021)
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"It Is Not the Robot Who Learns, It Is Me." Treating Severe Dysgraphia Using Child-Robot Interaction
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In: ISSN: 1664-0640 ; Frontiers in Psychiatry ; https://hal.sorbonne-universite.fr/hal-03152170 ; Frontiers in Psychiatry, Frontiers, 2021, 12, pp.596055. ⟨10.3389/fpsyt.2021.596055⟩ (2021)
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3D Serious Game Modeling and Design: Contributions to Language Learning ; Modélisation et Conception de jeu sérieux tridimensionnel : Contributions à l’apprentissage des langues
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In: https://hal.archives-ouvertes.fr/tel-03315793 ; Environnements Informatiques pour l'Apprentissage Humain. Université Ibn Tofail, Kénitra (Maroc), 2021. Français (2021)
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Online And Face To Face Teaching: two complementary educational intervention modes ; L'enseignement du FLE en face à face et en ligne : deux modes d'intervention pédagogiques complémentaires
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In: ISSN: 2773-286X ; Didaskein ; https://hal.archives-ouvertes.fr/hal-03429054 ; Didaskein, 2021, 2 (1), pp.28-47 (2021)
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Agentivité de l’horreur, creepypastas et jeu vidéo
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In: ISSN: 2269-7586 ; Romanesques : revue du Centre d'études du roman et du romanesque [de l'Université de Picardie-Jules Verne] ; https://hal.archives-ouvertes.fr/hal-03472208 ; Romanesques : revue du Centre d'études du roman et du romanesque [de l'Université de Picardie-Jules Verne] , Classiques Garnier, 2021, ⟨10.48611/isbn.978-2-406-12548-8.p.0057⟩ (2021)
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Le traitement des dialogues fictifs dans l’élaboration d’un jeu sérieux
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In: Journée des Doctorants en Sciences Humaines et Sociales ; https://hal.archives-ouvertes.fr/hal-03522927 ; Journée des Doctorants en Sciences Humaines et Sociales, Université d'Orléans; Université de Tours, Jun 2021, Orléans, France (2021)
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Proofs as games and games as proofs: dialogical semantics for logic and natural language. ; Les preuves vues comme des jeux et réciproquement : sémantique dialogique de langages naturels ou logiques.
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In: https://tel.archives-ouvertes.fr/tel-03553000 ; Logic in Computer Science [cs.LO]. Université de Montpellier, 2021. English (2021)
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Proofs as games and games as proofs : dialogical semantics of logical and natural languages ; Les preuves vues comme des jeux et réciproquement : sémantique dialogique de langages naturel ou logiques
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In: https://tel.archives-ouvertes.fr/tel-03588308 ; Informatique et langage [cs.CL]. Université Montpellier, 2021. Français. ⟨NNT : 2021MONTS064⟩ (2021)
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Proofs as games and games as proofs: dialogical semantics for logic and natural language. ; Les preuves vues comme des jeux et réciproquement : sémantique dialogique de langages naturels ou logiques.
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In: https://tel.archives-ouvertes.fr/tel-03553000 ; Logic in Computer Science [cs.LO]. Université de Montpellier, 2021. English (2021)
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Lexicographically Fair Learning: Algorithms and Generalization
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ЛЕКСИЧЕСКИЕ СПОСОБЫ НАИМЕНОВАНИЯ ПЕРСОНАЛЬНОГО КОМПЬЮТЕРА В СОВРЕМЕННОМ РУССКОМ ЯЗЫКЕ ... : LEXICAL WAYS OF NAMING A PERSONAL COMPUTER IN MODERN RUSSIAN ...
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Language Acquisition Intervention: A Prototype in Supplemental Children’s Education Through Media
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The Game Walkthrough Corpus (GWTC) – A Resource for the Analysis of Textual Game Descriptions
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In: Journal of Open Humanities Data; Vol 7 (2021); 14 ; 2059-481X (2021)
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Proceedings Eighteenth Conference on Theoretical Aspects of Rationality and Knowledge ...
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On the Connection between Individual Scaled Vickrey Payments and the Egalitarian Allocation ...
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The Use of Video Games in Teaching EFL Students to Write Arguments
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Boland, Dalal. - : Digital Commons @ University of South Florida, 2021
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In: Graduate Theses and Dissertations (2021)
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Understanding Human-AI Cooperation Through Game-Theory and Reinforcement Learning Models
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Abstract:
For years, researchers have demonstrated the viability and applicability of game theory principles to the field of artificial intelligence. Furthermore, game theory has been shown as a useful tool for researching human-machine interaction, specifically their cooperation, by creating an environment where cooperation can initially form before reaching a continuous and stable presence in a human-machine system. Additionally, recent developments in reinforcement learning artificial intelligence have led to artificial agents cooperating more efficiently with humans, especially in more complex environments. This research conducts an empirical study to understand how different modern reinforcement learning algorithms and game theory scenarios could create different cooperation levels in human-machine teams. Three different reinforcement learning algorithms (Vanilla Policy Gradient, Proximal Policy Optimization, and Deep Q-Network) and two different game theory scenarios (Hawk Dove and Prisoners dilemma) were examined in a large-scale experiment. The results indicated that different reinforcement learning models interact differently with humans with Deep-Q engendering higher cooperation levels. The Hawk Dove game theory scenario elicited significantly higher levels of cooperation in the human-artificial intelligence system. A multiple regression using these two independent variables also found a significant ability to predict cooperation in the human-artificial intelligence systems. The results highlight the importance of social and task framing in human-artificial intelligence systems and noted the importance of choosing reinforcement learning models.
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Keyword:
Collaboration with Cognitive Assistants and AI; game theory; human-ai interaction; human-ai system; human-computer interaction; reinforcement learning
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URL: http://hdl.handle.net/10125/70652 https://doi.org/10.24251/HICSS.2021.041
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