DE eng

Search in the Catalogues and Directories

Hits 1 – 5 of 5

1
Standing on the Shoulders of Giants. A Semiotic Analysis of Assassin's Creed 2
In: International Handbook of Semiotics ; https://hal.archives-ouvertes.fr/hal-01838418 ; Peter Pericles Trifonas. International Handbook of Semiotics, Springer, pp 1003-1023, 2015, 978-94-017-9404-6. ⟨10.1007/978-94-017-9404-6_45⟩ ; https://link.springer.com/chapter/10.1007/978-94-017-9404-6_45 (2015)
BASE
Show details
2
Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes
In: Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014) ; https://hal.archives-ouvertes.fr/hal-01111597 ; Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014), Apr 2014, Toronto, Canada. pp.3163-3166, ⟨10.1145/2556288.2556991⟩ ; http://chi2014.acm.org/ (2014)
BASE
Show details
3
Development of an American sign language game for deaf children
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/idc05_final.pdf (2005)
BASE
Show details
4
Development of an American Sign Language game for deaf children
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/idc05_final.pdf (2005)
BASE
Show details
5
Simulations of Egoistic and Altruistic Behaviors Using the Vidya Multiagent System Platform
In: http://www.cs.york.ac.uk/rts/docs/GECCO_2007/docs/p2927.pdf
Abstract: This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiagent System (MAS) platform. The Vidya game was adapted to support Jivas’ (autonomous intelligent agents of the Vidya game) social behavior, including formation of reputations, creation of clans and ‘co’-action based on leadership. The evolving society of Jivas, using the above mentioned social behaviors, becomes an ordered and complex MAS. The experiments carried out demonstrate the impacts of individual altruistic and egoistic behaviors on society and emergence of social order through time as an important and desirable event in open MAS and societies.
Keyword: Categories and Subject Descriptors I.2.11 [Artificial Intelligence; Distributed Artificial Intelligence – Multiagent systems; egoistic behavior; Experimentation; General Terms Algorithms; General – Games; I.6.8 [Simulation and Modeling; Intelligent agents; J.4 [Computer Applications; K.8.0 [Personal Computing; open MAS; reputation; Social and Behavioral Sciences – Sociology; social emergent; Types of Simulation – Gaming; Verification. Keywords Altruistic behavior
URL: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.421.6774
http://www.cs.york.ac.uk/rts/docs/GECCO_2007/docs/p2927.pdf
BASE
Hide details

Catalogues
0
0
0
0
0
0
0
Bibliographies
0
0
0
0
0
0
0
0
0
Linked Open Data catalogues
0
Online resources
0
0
0
0
Open access documents
5
0
0
0
0
© 2013 - 2024 Lin|gu|is|tik | Imprint | Privacy Policy | Datenschutzeinstellungen ändern