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1
Finding the best way to put media bias research into practice via an annotation app ...
Hornung, Tilman. - : Open Science Framework, 2022
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2
Multimodal Lip-Reading for Tracheostomy Patients in the Greek Language
In: Computers; Volume 11; Issue 3; Pages: 34 (2022)
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3
Towards Portuguese Sign Language Identification Using Deep Learning
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4
SonAmi: A Tangible Creativity Support Tool for Productive Procrastination
In: C&C ’21 - 13th ACM Conference on Creativity & Cognition ; https://hal.inria.fr/hal-03442565 ; C&C ’21 - 13th ACM Conference on Creativity & Cognition, Jun 2021, Virtual Event, Italy. pp.1-10, ⟨10.1145/3450741.3465250⟩ (2021)
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5
A global-scale screening of non-native aquatic organisms to identify potentially invasive species under current and future climate conditions
In: ISSN: 0048-9697 ; EISSN: 1879-1026 ; Science of the Total Environment ; https://hal.univ-lorraine.fr/hal-03544887 ; Science of the Total Environment, Elsevier, 2021, 788, pp.147868. ⟨10.1016/j.scitotenv.2021.147868⟩ (2021)
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6
Toucher le son d’avant d’écrire (Touching Sound, Learning Writing)
In: Actes ERGO'IA 2021 ; ERGO'IA 2021 ; https://hal.archives-ouvertes.fr/hal-03365473 ; ERGO'IA 2021, Oct 2021, Bidart, France (2021)
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7
Potential yield simulated by global gridded crop models: using a process-based emulator to explain their differences
In: ISSN: 1991-959X ; Geoscientific Model Development ; https://hal.archives-ouvertes.fr/hal-03188035 ; Geoscientific Model Development, European Geosciences Union, 2021, 14, pp.1639 - 1656. ⟨10.5194/gmd-14-1639-2021⟩ (2021)
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8
Dictionaries Integrated into English Learning Apps: Critical Comments and Suggestions for Improvement
In: Lexikos; Vol. 31 (2021); 68-92 ; 2224-0039 (2021)
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9
Clitics are not enough: on agreement and null subjects in Brazilian Venetan
In: Glossa: a journal of general linguistics; Vol 6, No 1 (2021); 86 ; 2397-1835 (2021)
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10
Minimax Feature Merge: The Featural Linguistic Turing Machine ...
Van Steene, Louis. - : Zenodo, 2021
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11
Minimax Feature Merge: The Featural Linguistic Turing Machine ...
Van Steene, Louis. - : Zenodo, 2021
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12
Enter the Matrix: What the new brain-computer interfaces teach us about agency, privacy, and human subjectivity
In: The iJournal: Graduate Student Journal of the Faculty of Information; Vol 6 No 2 (2021): Spring 2021 ; 2561-7397 (2021)
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13
Voice-user interfaces for TESOL: Potential and receptiveness among native and non-native English speaking instructors
Kent, David. - : University of Hawaii National Foreign Language Resource Center, 2021. : Center for Language & Technology, 2021. : (co-sponsored by Center for Open Educational Resources and Language Learning, University of Texas at Austin), 2021
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14
Evolution of human computer interaction
In: Sci. Visualization ; Scientific Visualization (2021)
Abstract: The work is devoted to the review of the development the human-computer interaction. In the first sections the history of computing in the "pre-computer" era is briefly described and then the early history of modern computing, methods of the first computers controlling and the tasks of programmers at this stage are described. It describes the methods of interaction with the first -generation computers using the remote control elements, punched cards and punched tapes. The section, devoted to the second generation computers, describes the emergence of high-level operating systems and programming languages. At this point, there are such means of interaction with the computer as the displays and, respectively, such programming tools as interactive languages and interactive debuggers. Research is also beginning on principles of human-computer interaction the infancy of the discipline "computer graphics", the development of computer graphics packages and the emergence of interactive computer graphics standards are considered. In the section “Revolutions in computer science” describes the appearance of a large number of the same series computers and the first super-computers in the context of human-computer interaction. Revolutionary changes are considered in computer graphics and emerging of the science discipline “computer visualization” with its parts “scientific visualization”, “software visualization”, “information visualization” and also “programming by demonstration”. The information about the attempt to create a fifth generation computer based on logical programming is given. It is told about the initial period of teaching programming. The creation of computer networks and the emergence of personal computing as well as the creation the tools of modern parallel computing have become the important stages in the development of modern computing. The virtual reality becomes an important computer visualization tool. The modern state of human-computer interfaces is characterized primarily by emerging of natural interfaces which can be attributed Brain-Computer Interface (Neurocomputer interface, Brain-Computer Interfaces), interfaces based on the direct use of nerve impulses, speech recognition, recognition of lip movement, mimic recognition and eye tracking (Eye Gaze or Eye Tracking), haptic interfaces and also interfaces giving tactile feedback (allowing you to feel the touch),motion capture interfaces the entire human body or individual organs (head, entire arm, hands, fingers, legs), motion capture toolkits,in particular, interfaces based on leg movements (foot-operated computer interfaces), sign interfaces, sign languages. We briefly describe the activity approach to the design of interfaces and also some problems concerning the problem of mass interfaces. Finally, we discuss a number of problems arising from the increasing capabilities of modern computers. The work is in the nature of a popular science article and it largely reflects the subjective impressions of the author. © 2020 National Research Nuclear University. All rights reserved.
Keyword: BIOFEEDBACK; BRAIN COMPUTER INTERFACE; COMPUTER GRAPHICS; COMPUTER NETWORKS; COMPUTER OPERATING SYSTEMS; COMPUTER SYSTEMS PROGRAMMING; COMPUTER VISUALIZATION; EYE MOVEMENTS; EYE TRACKING; HAPTIC INTERFACES; HISTORY OF HUMAN-COMPUTER INTERACTION; HUMAN COMPUTER INTERACTION; HUMAN COMPUTER INTERFACES; INFORMATION SYSTEMS; INFORMATION VISUALIZATION; INTERACTIVE COMPUTER GRAPHICS; INTERFACE STATES; MOTION CAPTURE; MOTION TRACKING; NATURAL INTERFACES; PERSONAL COMPUTERS; PERSONAL COMPUTING; PROBLEM ORIENTED LANGUAGES; PROGRAM DEBUGGING; PROGRAMMING BY DEMON-STRATION; REMOTE CONTROL; REVOLUTIONARY CHANGES; SOFTWARE VISUALIZATION; SPEECH RECOGNITION; SUBJECTIVE IMPRESSIONS; TEACHING PROGRAMMING; VISUALIZATION
URL: https://doi.org/10.26583/SV.12.5.11
http://hdl.handle.net/10995/103176
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85099121969&doi=10.26583%2fSV.12.5.11&partnerID=40&md5=672ca60668b828aa8f5379c98bcb2a64
http://sv-journal.org/2020-5/11/en.pdf
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15
Natural Language Processing for Lexical Corpus Analysis
In: Doctoral Dissertations (2021)
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16
Audio-driven Character Animation
In: Doctoral Dissertations (2021)
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17
Zeitgeist: Modelando um projeto editorial com interface digital
In: Pandaemonium Germanicum: Revista de Estudos Germanísticos, Vol 24, Iss 42 (2021) (2021)
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18
Dictionaries Integrated into English Learning Apps: Critical Comments and Suggestions for Improvement
In: Lexikos, Vol 31, Pp 68-92 (2021) (2021)
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19
Explaining Rainfall Accumulations over Several Days in the French Alps Using Low-Dimensional Atmospheric Predictors Based on Analogy
In: ISSN: 1558-8424 ; EISSN: 1558-8432 ; Journal of Applied Meteorology and Climatology ; https://hal.archives-ouvertes.fr/hal-03087661 ; Journal of Applied Meteorology and Climatology, American Meteorological Society, 2020, 59 (2), pp.237-250. ⟨10.1175/JAMC-D-19-0112.1⟩ (2020)
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20
Voks: Digital instruments for chironomic control of voice samples
In: ISSN: 0167-6393 ; EISSN: 1872-7182 ; Speech Communication ; https://hal.archives-ouvertes.fr/hal-03009712 ; Speech Communication, Elsevier : North-Holland, 2020, 125, pp.97 - 113. ⟨10.1016/j.specom.2020.10.002⟩ (2020)
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