DE eng

Search in the Catalogues and Directories

Hits 1 – 3 of 3

1
History of Logo
In: ACM (2021)
BASE
Show details
2
History of Logo
In: Proceedings of the ACM on Programming Languages, vol 4, iss HOPL (2020)
Abstract: Logo is more than a programming language. It is a learning environment where children explore mathematical ideas and create projects of their own design. Logo, the first computer language explicitly designed for children, was invented by Seymour Papert, Wallace Feurzeig, Daniel Bobrow, and Cynthia Solomon in 1966 at Bolt, Beranek and Newman, Inc. (BBN). Logo's design drew upon two theoretical frameworks: Jean Piaget's constructivism and Marvin Minsky's artificial intelligence research at MIT. One of Logo's foundational ideas was that children should have a powerful programming environment. Early Lisp served as a model with its symbolic computation, recursive functions, operations on linked lists, and dynamic scoping of variables. Logo became a symbol for change in elementary mathematics education and in the nature of school itself. The search for harnessing the computer's potential to provide new ways of teaching and learning became a central focus and guiding principle in the Logo language development as it encompassed a widening scope that included natural language, music, graphics, animation, story telling, turtle geometry, robots, and other physical devices.
Keyword: Computing education programs—Computer science education; Computing education– Computational thinking; Computing literacy; Constructionism; Constructivism; Data types and structures; Education– Interactive learning environments; Functional languages; functions and subroutines; History of computing–History of programming languages; Imperative languages; Informal education; Interactive computation; K-12 education; K-12 education (ages 5-18); Language features–Control structures; Lisp; Logo; Procedures; Recursion; Recursive functions; Software notations and tools–General programming languages; Theory of computation–Models of computation— Computability–Lambda calculus; turtle geometry
URL: https://escholarship.org/uc/item/1623m1p3
BASE
Hide details
3
An anthropometric approach to forensic facial comparison
Evison, Martin; Fieller, Nick; Mallett, Xanthe. - : Australian and New Zealand Forensic Science Society, 2006
BASE
Show details

Catalogues
0
0
0
0
0
0
0
Bibliographies
0
0
0
0
0
0
0
0
0
Linked Open Data catalogues
0
Online resources
0
0
0
0
Open access documents
3
0
0
0
0
© 2013 - 2024 Lin|gu|is|tik | Imprint | Privacy Policy | Datenschutzeinstellungen ändern