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Are neural language models sensitive to false belief? A computational study. ...
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Can distributional semantics explain performance on the false belief task? ...
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Contextualized Sensorimotor Norms: multi-dimensional measures of sensorimotor strength for ambiguous English words, in context ...
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sj-docx-1-las-10.1177_00238309221087715 – Supplemental material for The Role of Prosody in Disambiguating English Indirect Requests ...
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The Role of Prosody in Disambiguating English Indirect Requests ...
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sj-csv-3-las-10.1177_00238309221087715 – for The Role of Prosody in Disambiguating English Indirect Requests ...
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The Role of Prosody in Disambiguating English Indirect Requests ...
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sj-csv-2-las-10.1177_00238309221087715 – for The Role of Prosody in Disambiguating English Indirect Requests ...
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sj-csv-3-las-10.1177_00238309221087715 – for The Role of Prosody in Disambiguating English Indirect Requests ...
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sj-docx-1-las-10.1177_00238309221087715 – Supplemental material for The Role of Prosody in Disambiguating English Indirect Requests ...
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sj-csv-2-las-10.1177_00238309221087715 – for The Role of Prosody in Disambiguating English Indirect Requests ...
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Can comprehenders use prosody to interpret potential indirect requests? ...
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Ambiguity in the mental lexicon: Pre-registered replication ...
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Taboo: Analysis of referring expressions in an interactive communication game ...
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Abstract:
This project was designed to capture spontaneous, naturalistic speech in a controlled setting. In particular, we were interested in whether people use measurably different linguistic structures to refer to entities/events as a function of whether they are conversing with a friend or a stranger, how these descriptions change over time, and whether they are affected by the semantic or pragmatic category of a given referent. Similar to past work (Pollmann & Krahmer, 2018; Zdrazilova et al, 2018; Williams et al, 2010; de Boer et al, 2013), we adapted the game Taboo for an in-lab study. In the game, players must communicate a concept (e.g., "watch") to a partner without using specific "taboo" words (e.g., "time") or iconic gestures. Two pairs of participants competed against each other; each participant was paired both with a friend (who they brought to the lab) and a stranger (from the opposite pair). For each trial, we recorded both the trial outcome (Win vs. Lose vs. Out of time) and audio from the speaker ...
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Keyword:
common ground; communication game; Computational Linguistics; FOS Languages and literature; Linguistics; Psycholinguistics and Neurolinguistics; reference; Social and Behavioral Sciences
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URL: https://osf.io/hcya6/ https://dx.doi.org/10.17605/osf.io/hcya6
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RAW-C: Relatedness of Ambiguous Words--in Context (A New Lexical Resource for English) ...
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RAW-C: Relatedness of Ambiguous Words in Context (A New Lexical Resource for English) ...
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Exploiting Deep Semantics and Compositionality of Natural Language for Human-Robot-Interaction ...
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