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7LING NEL PANORAMA DELLE APP PER L'APPRENDIMENTO LINGUISTICO: ANALISI, DESCRIZIONE E VALUTAZIONE
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In: MOOCs, Language learning and mobility, design, integration, reuse ; https://hal.archives-ouvertes.fr/hal-03217416 ; MOOCs, Language learning and mobility, design, integration, reuse, Apr 2021, Napoli, Italy (2021)
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Projeto “Tu cá, tu lá”: contributos do tandem virtual para a aprendizagem de uma língua estrangeira
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DIFFERENZIAZIONE DIDATTICA E ALUNNI BILINGUI FIGLI DI MIGRANTI CON POSSIBILI DISTURBI SPECIFICI DELL'APPRENDIMENTO
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MONAUNI, ANNA. - : Università Cattolica del Sacro Cuore, 2021. : MILANO, 2021
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Cinco Proyectos de Innovación Educativa para el diseño y desarrollo de un modelo lexicográfico y de una metodología de aprendizaje de lenguas declinables en estadios iniciales: su aplicación al latín
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A Comparative Study of Feature Types for Age-Based Text Classification ...
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Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app
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Galle, Thor. - : KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020
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Exploring Anatomic Variants to Enhance Anatomy Teaching: Musculus Sternalis
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In: Biological Sciences Faculty Articles (2020)
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Comunicare con i bambini per promuovere la loro crescita la prospettiva intersoggettiva ed embodied
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Mignosi E.. - : Università di Messina - Dipartimento di Pedagogia e Scienza dell'Educazione, 2020. : country:IT, 2020
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Smartphone tapping vs. handwriting: A comparison of writing medium
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Transformative Travelling: Psychological Impact of Study Abroad Experiences
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Cristofolini, Flavia; Chirico, Alice (orcid:0000-0002-4587-0232); Gaggioli, Andrea (orcid:0000-0001-7818-7598). - : Proceedings of the 13th International Transformative Learning Conference - Teachers' College - Columbia University New York, 2019. : country:USA, 2019. : place:New York, 2019
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Depth of Encoding Through Observed Gestures in Foreign Language Word Learning
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Kahoot! y Challenge, recursos online para las asignaturas de “Lengua española” y “Lengua inglesa” en los grados de Traducción y Comunicación Intercultural, Publicidad y Relaciones Públicas y Turismo
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Abstract:
[Resumen] Blanca Riestra propone la utilización del Kahoot! para fomentar la motivación en las asignaturas de “Lengua española I” en el primer curso del grado de Traducción y Comunicación Intercultural y “Lengua y Comunicación” en primero curso del grado de Publicidad y Relaciones públicas. Mediante esta herramienta de gamificación se establece un método pedagógico novedoso que complementa con éxito la retención de conceptos teóricos arduos como son todos aquellos relacionados con la lingüística, incrementando el interés del alumnado. En este mismo espíritu de gamificación e introducción de las TIC en las aulas, Sarah Moss y Ana Montoya proponen un reto (challenge) para los estudiantes de “Idioma moderno: inglés” en primer curso del grado de Turismo y para el programa de simultaneidad del grado de Turismo y Ciencias Empresariales. Se busca que los estudiantes tengan que demostrar y aplicar, al final del cuatrimestre, todos los conocimientos adquiridos a lo largo de los cuatro temas que conforman el curso y que los combinen para superar el reto propuesto por el profesor al comenzar el cuatrimestre. El objetivo es mantener la atención del estudiante desde el primer momento y que vean que los contenidos no son unidades independientes, sino que se complementan y se aplican finalmente en un contexto real. ; [Abstract] Blanca Riestra proposes the use of Kahoot! to boost motivation in ‘Spanish Language I’, a subject taught in year one of the Degree in Translation and Intercultural Communication, and ‘Language and Communication’, taught in year one of the Degree in Advertising and Public Relation. This gamification tool forms the basis of an innovative teaching method that effectively consolidates complex theoretical linguistic concepts, whilst at the same time stimulating and retaining students’ interest. In line with the notion of gamification and the application of ICTs in the classroom, Sarah Moss and Ana Montoya have created a challenge for the students of English for specific purposes within the subject taught in year one of the Degree in Tourism and the simultaneous degree programme for Tourism and Business Science. The objective is that by the end of the teaching period, students are able to demonstrate the acquisition and application of the skills and knowledge acquired through the four modules that comprise the subject by completing the challenge. A second objective is to retain students’ interest and attention throughout the course, highlighting the transversal, interdisciplinary nature of the subject and the possibility of applying the contents to real contexts.
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Keyword:
Challenge; Gamificación; ICTs; Kahoot!; M-Learning; TIC
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URL: http://hdl.handle.net/2183/22422 https://doi.org/10.17979/spudc.9788497497121.057
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Мобильные приложения для изучения РКИ: анализ и создание контента ; Mobile Apps for Russian as a Foreign Language Study: The Analysis and the Creation of Content
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Concepts, proto-concepts, and shades of reasoning in neural networks
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Evaluation of the Effectiveness of the Use of a Mobile Application on Students’ Study Achievements – A Pilot Study
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In: Lecture Notes in Computer Science ; 17th Conference on e-Business, e-Services and e-Society (I3E) ; https://hal.inria.fr/hal-02274152 ; 17th Conference on e-Business, e-Services and e-Society (I3E), Oct 2018, Kuwait City, Kuwait. pp.37-44, ⟨10.1007/978-3-030-02131-3_5⟩ (2018)
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The Effects of Using Mobile Devices on Student Achievement in Language Learning: A Meta-Analysis
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In: Education Sciences ; Volume 8 ; Issue 3 (2018)
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Narrative and conversational manifestation of contradictions: Social production of knowledge for expansive learning
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L’alternanza scuola lavoro per gli studenti con e senza disabilità. Una prima analisi interpretativa comparativa tra lingua e contenuto dei Piani Triennali dell’Offerta Formativa (PTOF)
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Situated Language Learning Methods: a cross-sectional study on General Teaching and Language teaching
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