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Визуальные новеллы как способ формирования иноязычной проектной компетенции ... : Visual novels as a method of foreign language project competence development ...
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АНАЛИЗ ФУНКЦИОНАЛЬНЫХ ВОЗМОЖНОСТЕЙ СТРУКТУРНЫХ РЕДАКТОРОВ ИСХОДНОГО КОДА ПРОГРАММНОГО ОБЕСПЕЧЕНИЯ ... : ANALYSIS OF FUNCTIONALITY OF STRUCTURE SOURCE CODE EDITORS ...
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Ванясин, Н.В.; Сидоркина, И.Г.. - : ВЕСТНИК ПОВОЛЖСКОГО ГОСУДАРСТВЕННОГО ТЕХНОЛОГИЧЕСКОГО УНИВЕРСИТЕТА. СЕРИЯ: РАДИОТЕХНИЧЕСКИЕ И ИНФОКОММУНИКАЦИОННЫЕ СИСТЕМЫ, 2019
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An Iconic Framework for Learning the Art of Programming
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Averna, G.; Lenzitti, B.; Tegolo, D.. - : Daniela Chudà, Leon Rothkranz, Angel Smrikarov, Tzvetomir Vassilev, Stoyanka Smrikarova, Yuksel Aliev, 2016. : country:SK, 2016. : place:Bratislava, 2016
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Supplementing textbooks with computer-based resources in the primary EFL-classroom
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In: 89 (2012)
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Pictures from Words, Pictures from Text: Constructing Pictorial Representations of Meaning from Text
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In: DTIC (2009)
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A Prototype: Reading of Documents Web for Visually Impaired Persons
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In: DTIC (2001)
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A Computer Based Software for Hearing Impaired Children's Speech Training and Learning Between Teacher and Parents in Taiwan
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In: DTIC AND NTIS (2001)
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Microsoft Visual J++ 6.0 programmer's guide. - Microsoft Visual J++ 6.0 DeLuxe learning edition ; 2 : Microsoft Visual J++ 6.0 programmer's guide. -
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Redmont, WA : Microsoft Press, 1998
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MPI für Psycholinguistik
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Visual Programming in a Visual Domain: A Case Study of Cognitive Dimensions
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In: http://www.cs.cmu.edu/afs/cs.cmu.edu/project/garnet/www/pbd-group/papers/hci94.ps (1994)
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Visual Programming in a Visual Domain: A Case Study of Cognitive Dimensions
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In: http://www.cs.dal.ca/~pcox/CSCI6304/papers/modugno.pdf (1994)
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Abstract:
We present a new visual programming language and environment that serves as a form of feedback and representation in a Programming by Demonstration system. The language di#ers from existing visual languages because it explicitly represents data objects and implicitly represents operations bychanges in data objects. The system was designed to provide non-programmers with programming support for common, repetitive tasks and incorporates some principles of cognition to assist these users in learning to use it. With this in mind, we analyzed the language and its editor along cognitive dimensions. The assessment provided insight into both strengths and weaknesses of the system, prompting a number of design changes. This demonstrates how useful such an analysis can be. KEYWORDS: Cognitive Dimensions, End-User Programming, Programming by Demonstration, Visual Language, Visual Shell, Pursuit. 1. Introduction A visual shell #or desktop# is a direct manipulation interface to a #le system. Exa.
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Keyword:
Cognitive Dimensions; End-User Programming; Programming by Demonstration; Pursuit; Visual Language; Visual Shell
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URL: http://www.cs.dal.ca/~pcox/CSCI6304/papers/modugno.pdf http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.46.6254
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