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1
Assessing Lexical Psychological Properties in Second Language Production: A Dynamic Semantic Similarity Approach
In: Front Psychol (2021)
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2
Exploring the affordances of telepresence robots in foreign language learning
Liao, Jian; Lu, Xiaofei. - : University of Hawaii National Foreign Language Resource Center, 2018. : Michigan State University Center for Language Education and Research, 2018
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3
Towards a metaphor-annotated corpus of Mandarin Chinese [<Journal>]
Wang, Ben Pin-Yun [Sonstige]; Lu, Xiaofei [Verfasser]
DNB Subject Category Language
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4
Computational methods for corpus annotation and analysis
Lu, Xiaofei. - New York, NY ; Heidelberg [u.a.] : Springer, 2014
IDS Mannheim
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5
Lexical difficulty and diversity of American elementary school reading textbooks: Changes over the past century
In: International journal of corpus linguistics. - Amsterdam [u.a.] : Benjamins 19 (2014) 1, 94-117
OLC Linguistik
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6
A longitudinal study of receptive vocabulary breadth knowledge growth and vocabulary fluency development
In: Applied linguistics. - Oxford : Oxford Univ. Press 35 (2014) 3, 283-304
BLLDB
OLC Linguistik
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7
Oral proficiency and pragmatic marker use in L2 spoken Spanish: The case of pues and bueno
In: Journal of pragmatics. - Amsterdam [u.a.] : Elsevier 74 (2014), 150-164
OLC Linguistik
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8
Computational methods for corpus annotation and analysis
Lu, Xiaofei. - New York, NY [u.a.] : Springer, 2014
BLLDB
UB Frankfurt Linguistik
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9
Oral proficiency and pragmatic marker use in L2 spoken Spanish: The case of pues and bueno
In: Journal of Pragmatics 74 (2014), 150-164
IDS Bibliografie zur Gesprächsforschung
10
A Longitudinal Study of Receptive Vocabulary Breadth Knowledge Growth and Vocabulary Fluency Development
Zhang, Xian; Lu, Xiaofei. - : Oxford University Press, 2014
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11
Cultural Untranslatability: A Study of Translating Allusions in Lin Yutang's translation of Fusheng Liuji
Lu, Xiaofei. - : The University of Queensland, School of Languages and Cultures, 2014
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12
Stanisław Goźdź-Roszkowski (ed.): Explorations across languages and corpora [Rezension]
In: The modern language journal. - Hoboken, NJ [u.a.] : Wiley-Blackwell 97 (2013) 1, 296-297
BLLDB
OLC Linguistik
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13
Variability in Chinese as a foreign language learners' development of the Chinese numeral classifier system
In: The modern language journal. - Hoboken, NJ [u.a.] : Wiley-Blackwell 97 (2013), 46-60
BLLDB
OLC Linguistik
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14
The semiotic ecology and linguistic complexity of an online game world
In: Recall. - Cambridge [u.a.] : Cambridge Univ. Press 24 (2012) 3, 279-301
BLLDB
OLC Linguistik
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15
The relationship of lexical richness to the quality of ESL learners' oral narratives
In: The modern language journal. - Hoboken, NJ [u.a.] : Wiley-Blackwell 96 (2012) 2, 190-208
BLLDB
OLC Linguistik
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16
The Semiotic Ecology and Linguistic Complexity of an Online Game World
In: World Languages and Literatures Faculty Publications and Presentations (2012)
Abstract: Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-to-player communication and collaboration, and associated websites that support in-game play. This article describes an exploratory study of the massively multiplayer online game (MMO) World of Warcraft (WoW), with specific attention to its qualities as a setting for second language (L2) use and development. This empirical study seeks to answer the following question: What is the nature of the linguistic ecology that WoW players are exposed to? Many studies have described the developmental opportunities presented by commercially available gaming environments (e.g., Gee, 2003, 2007), their value as sites of literacy development (e.g., Squire, 2008a; Steinkuehler, 2008), and their potential as venues for second language (L2) use and learning (e.g., Peterson, 2010; Thorne, Black, & Sykes, 2009; Thorne & Fischer, 2012; Zheng, Young, Wagner & Brewer, 2009). There are, however, numerous outstanding questions regarding the quality and complexity of the linguistic environments associated with online commercially available games. This primarily descriptive research addresses this issue and aims to finely characterize the linguistic complexity of game-presented texts (or ‘quest texts’) as well as player generated game-external informational and strategy websites that form the expansive semiotic ecology of WoW game play. Questionnaires and interviews with Dutch and American gamers helped to identify a variety of widely used game-external websites. This information then informed the selection of texts that were analyzed for their linguistic complexity. By analysing the linguistic complexity of the texts that players regularly engage with, this study aims to empirically assess the resources and limitations of a representative and widely played MMO as an environment for L2 development.
Keyword: Computer adventure games -- Linguistic analysis (Linguistics); First and Second Language Acquisition; Internet -- Semiotics; Language Description and Documentation; Semantics and Pragmatics; Typological Linguistics and Linguistic Diversity
URL: https://pdxscholar.library.pdx.edu/wll_fac/2
https://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=1001&context=wll_fac
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17
Automatic analysis of syntactic complexity in second language writing
In: International journal of corpus linguistics. - Amsterdam [u.a.] : Benjamins 15 (2010) 4, 474-496
BLLDB
OLC Linguistik
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18
Automatic measurement of syntactic complexity in child language acquisition
In: International journal of corpus linguistics. - Amsterdam [u.a.] : Benjamins 14 (2009) 1, 3-28
BLLDB
OLC Linguistik
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19
Hybrid models for sense guessing of Chinese unknown words
In: International journal of corpus linguistics. - Amsterdam [u.a.] : Benjamins 13 (2008) 1, 99-128
BLLDB
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20
Improving part-of-speech guessing of Chinese unknown words using hybrid models
In: International journal of corpus linguistics. - Amsterdam [u.a.] : Benjamins 13 (2008) 2, 169-193
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OLC Linguistik
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