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1
Development of an American sign language game for deaf children
In: http://www.cc.gatech.edu/ccg/publications/idc05_henderson.pdf (2005)
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2
Development of an American sign language game for deaf children
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/idc05_final.pdf (2005)
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3
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www-static.cc.gatech.edu/~thad/p/030_30_AC/NTID05_0526_final.pdf (2005)
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4
Development of an American sign language game for deaf children
In: http://www.cc.gatech.edu/~brashear/pubs/IDC05.pdf (2005)
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5
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www.rit.edu/ntid/vp/techsym/papers/2005/M2D.pdf (2005)
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6
Development of an American Sign Language game for deaf children
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/idc05_final.pdf (2005)
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7
User-centered development of a gesture-based American Sign Language game. Paper presented at the Instructional Technology and Education of the Deaf Symposium
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/NTID05_0526_final.pdf (2005)
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8
Towards a One-Way American Sign Language Translator
In: http://wearables.cc.gatech.edu/publications/faceandgesture04_mcguire.pdf (2004)
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9
Towards a One-Way American Sign Language Translator
In: http://www.cc.gatech.edu/~brashear/pubs/GESTURE2004.pdf (2004)
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10
ABSTRACT American Sign Language Recognition in Game Development for Deaf Children
In: http://www.cc.gatech.edu/~brashear/pubs/ASSETS2006.pdf
Abstract: CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game, an overview of recent user studies, and the results of recent work on the problem of continuous, user– independent sign language recognition in classroom settings. Our database of signing samples was collected from user studies of deaf children playing a Wizard of Oz version of the game at the Atlanta Area School for the Deaf (AASD). Our data set is characterized by disfluencies inherent in continuous signing, varied user characteristics including clothing and skin tones, and illumination changes in the classroom. The dataset consisted of 541 phrase samples and 1,959 individual sign samples of five children signing game phrases from a 22 word vocabulary.
URL: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.85.206
http://www.cc.gatech.edu/~brashear/pubs/ASSETS2006.pdf
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11
H.5.2 [Information interfaces and presentation]: User Interface
In: http://www.cc.gatech.edu/ccg/publications/chishort05_lee.pdf
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12
Learning American Sign Language (ASL) through a Gesture-Based Computer Game CopyCat: Learning American Sign Language (ASL) through a Gesture-Based Computer Game
In: http://www.cc.gatech.edu/~vlh/pubs/resna_sdc05.pdf
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13
H.5.2 [Information interfaces and presentation]: User Interface
In: http://www.cc.gatech.edu/~brashear/pubs/CHI05.pdf
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14
American Sign Language Vocabulary: Computer Aided Instruction for Non-signers
In: http://www.cc.gatech.edu/~vlh/pubs/assets08.pdf
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15
H.5.2 [Information interfaces and presentation]: User Interface
In: http://www.cc.gt.atl.ga.us/fac/Thad.Starner/p/030_30_AC/chi05short_final.pdf
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16
H.5.2 [Information interfaces and presentation]: User Interface
In: http://www-static.cc.gatech.edu/gvu/ccg/projects/copycat/p/chi05short_final.pdf
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