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7LING NEL PANORAMA DELLE APP PER L'APPRENDIMENTO LINGUISTICO: ANALISI, DESCRIZIONE E VALUTAZIONE
In: MOOCs, Language learning and mobility, design, integration, reuse ; https://hal.archives-ouvertes.fr/hal-03217416 ; MOOCs, Language learning and mobility, design, integration, reuse, Apr 2021, Napoli, Italy (2021)
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Projeto “Tu cá, tu lá”: contributos do tandem virtual para a aprendizagem de uma língua estrangeira
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DIFFERENZIAZIONE DIDATTICA E ALUNNI BILINGUI FIGLI DI MIGRANTI CON POSSIBILI DISTURBI SPECIFICI DELL'APPRENDIMENTO
MONAUNI, ANNA. - : Università Cattolica del Sacro Cuore, 2021. : MILANO, 2021
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Cinco Proyectos de Innovación Educativa para el diseño y desarrollo de un modelo lexicográfico y de una metodología de aprendizaje de lenguas declinables en estadios iniciales: su aplicación al latín
Márquez, Manuel; Fernández-Pampillon Cesteros, Ana. - : Editorial Universitat Politècnica de València, 2021
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A Comparative Study of Feature Types for Age-Based Text Classification ...
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Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app
Galle, Thor. - : KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020
Abstract: With the rise of the smartphone industry, the domain of mobile-assisted language learning (MALL) has increasingly grown. A large number of language learning applications have been developed aiming to support individuals’ second language acquisition on various levels, e.g., by teaching vocabulary and grammar to improve reading and listening comprehension. The viability of these applications has been examined in literature and shows overall positive but mixed results. On one side, their success is partly attributed to gamified design elements. These are reported to improve the user experience (UX) and boost learners' motivation. On the other side, the primary reliance on decontextualized vocabulary and grammar exercises is criticized. In response, one such application, SVT Språkplay developed by the Swedish non-profit Språkkraft, incorporated television programs as a longer form of context. This introduced novel video-based learning functions. The first aim of this thesis was to start filling a gap in research by evaluating the usability and user experience of these functions. This was performed through user tests and interviews with seven second language students who used the app to learn Swedish over a period of at least two weeks. The second aim of the thesis was to improve the usability and user experience of the problematic learning functions through a user-centred design process with the ultimate goal to improve learner support and vocabulary acquisition outcomes. The study participants consisted of doctoral researchers and students recruited from a basic Swedish course at KTH. They represent a demographic that benefits from learning Swedish to improve their job opportunities. The initial evaluation results were analysed through the lens of the MUUX-E theoretical framework [10] , a framework for evaluating the “user experience and educational features of m-learning environments”. The evaluation showed that the core vocabulary learning aids directly integrated into the video watching experience were perceived as useful. Conversely, the gamified learning functions outside of the video watching experience were found to be scarcely used as intended. The subsequent user-centered design process improved upon the design of problematic learning functions by adhering to the principles of the MUUX-E framework. Concretely, more varied contextualized vocabulary exercises were designed, more options for user customization were included and feedback and progress metrics such as “streaks” were highlighted. An evaluation of the design with the same participants as the initial evaluation suggests that these changes would improve the usability and user experience of the application. Further research should evaluate an implemented end-product based on the proposed designs in a real-life setting. In that case, its pedagogical merit should also be evaluated. In summary, this thesis found that mobile video-based MALL apps such as Språkplay can provide usable and enjoyable language learning functions. ; Med tillväxten av mobiltelefonbranschen har domänen för mobilassisterad språkinlärning (MALL) ökat alltmer. Ett stort antal språkinlärningsapplikationer har utvecklats för att stödja individers förvärv av andraspråk på olika nivåer, t.ex. genom att lära ut ordförråd och grammatik samt för att förbättra läs- och hörförståelsen. Dessa applikationer har undersökts i litteraturen och visar positiva men blandade resultat. Å ena sidan tillskrivit deras framgång delvis spelelementen. Dessa rapporteras förbättra användarupplevelsen (UX) och öka elevernas motivation. Å andra sidan kritiseras det primära förlitandet på dekontekstualiserade ordförråd och grammatikövningar. Som ett svar skapades en sådan applikation, SVT Språkplay, utvecklad av den svenska ideella föreningen Språkkraft, vilken använder TV-program som en längre form av språkligt sammanhang. Detta introducerade nya videobaserade inlärningsfunktioner. Det första syftet med denna uppsats var att börja fylla ett hål i forskningen genom att utvärdera användbarheten och användarupplevelsen av dessa funktioner. Det gjordes genom att genomföra användartester och intervjuer med sju andraspråkstudenter som använde appen för att lära sig svenska under en period av två veckor. Det andra syftet med arbetet var att förbättra användbarheten och användarupplevelsen för dessa inlärningsfunktioner genom en användarcentrerad designprocess med det slutliga målet att förbättra studentens stöd. Studiedeltagarna bestod av doktorander och studenter rekryterade från en nybörjarkurs i svenska på KTH. De representerar en demografisk nytta av att lära sig svenska för att öka deras tillgång till den svenska arbetsmarknaden. De första utvärderingsresultaten analyserades genom tillämpning av MUUX-E-ramverket, ett ramverk för att utvärdera “ u ser experience and e ducational features of m -learning e nvironments” [10] . Det visade att de grundläggande ordförrådets inlärningshjälpmedel som direkt integrerades i video upplevdes som användbara. Omvänt användes knappt alls de spelifierade inlärningsfunktionerna utanför videon. Den efterföljande användarcentrerade designprocessen förbättrades vid design av problematiska inlärningsfunktioner genom att följa principerna i MUUX-E-ramverket. Konkret utformades mer varierade kontextualiserade vokabulärövningar, fler alternativ för användaranpassning inkluderades och feedback- och framstegsmetriker som “streaks” lyftes fram. En utvärdering av designen med samma deltagare som den första utvärderingen tyder på att dessa förändringar skulle förbättra användbarheten och användarupplevelsen. Ytterligare forskning bör utvärdera en implementerad slutprodukt baserad på de föreslagna designförbättringarna i en verklig miljö. I så fall bör dess pedagogiska meriter också utvärderas. Sammanfattningsvis fann vi att videobaserade MALL-appar som Språkplay kan ge användbara och roliga språkinlärningsfunktioner.
Keyword: gamification; Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign); mobile-assisted language learning; usability; user experience and educational features of m-learning environments (MUUX-E); UX; video-based language learning
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280575
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Exploring Anatomic Variants to Enhance Anatomy Teaching: Musculus Sternalis
In: Biological Sciences Faculty Articles (2020)
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Comunicare con i bambini per promuovere la loro crescita la prospettiva intersoggettiva ed embodied
Mignosi E.. - : Università di Messina - Dipartimento di Pedagogia e Scienza dell'Educazione, 2020. : country:IT, 2020
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Smartphone tapping vs. handwriting: A comparison of writing medium
Lee, Bradford J.. - : Universitat Politècnica de València, 2020
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Transformative Travelling: Psychological Impact of Study Abroad Experiences
Cristofolini, Flavia; Chirico, Alice (orcid:0000-0002-4587-0232); Gaggioli, Andrea (orcid:0000-0001-7818-7598). - : Proceedings of the 13th International Transformative Learning Conference - Teachers' College - Columbia University New York, 2019. : country:USA, 2019. : place:New York, 2019
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Depth of Encoding Through Observed Gestures in Foreign Language Word Learning
Macedonia, Manuela; Repetto, Claudia (orcid:0000-0001-8365-7697); Ischebeck, Anja. - : Frontiers Media S.A., 2019
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Kahoot! y Challenge, recursos online para las asignaturas de “Lengua española” y “Lengua inglesa” en los grados de Traducción y Comunicación Intercultural, Publicidad y Relaciones Públicas y Turismo
Montoya, Ana; Moss, Sarah; Riestra, Blanca. - : Universidade da Coruña, Cufie, 2019
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Learning to recognize novel words and novel objects
Viviani, Eva. - : SISSA, 2019
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Мобильные приложения для изучения РКИ: анализ и создание контента ; Mobile Apps for Russian as a Foreign Language Study: The Analysis and the Creation of Content
Safarova, A.; Mikhailova, O.; Сафарова, А. А.. - : Издательство Уральского университета, 2019
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Concepts, proto-concepts, and shades of reasoning in neural networks
Augello A.; Gaglio S.; Oliveri G.. - : CEUR-WS, 2019. : country:DE, 2019. : place:Aachen, 2019
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Evaluation of the Effectiveness of the Use of a Mobile Application on Students’ Study Achievements – A Pilot Study
In: Lecture Notes in Computer Science ; 17th Conference on e-Business, e-Services and e-Society (I3E) ; https://hal.inria.fr/hal-02274152 ; 17th Conference on e-Business, e-Services and e-Society (I3E), Oct 2018, Kuwait City, Kuwait. pp.37-44, ⟨10.1007/978-3-030-02131-3_5⟩ (2018)
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The Effects of Using Mobile Devices on Student Achievement in Language Learning: A Meta-Analysis
In: Education Sciences ; Volume 8 ; Issue 3 (2018)
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Narrative and conversational manifestation of contradictions: Social production of knowledge for expansive learning
Ivaldi, Silvia; Scaratti, Giuseppe (orcid:0000-0003-4461-5085). - : Elsevier Ltd, 2018
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L’alternanza scuola lavoro per gli studenti con e senza disabilità. Una prima analisi interpretativa comparativa tra lingua e contenuto dei Piani Triennali dell’Offerta Formativa (PTOF)
Bianquin, Nicole (orcid:0000-0002-9234-5190); Besio, Serenella (orcid:0000-0002-5525-8581); Giraldo, Mabel (orcid:0000-0002-2838-7783). - 2018
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Situated Language Learning Methods: a cross-sectional study on General Teaching and Language teaching
Compagno Giuseppa; Machì Francesca. - : Pensa MultiMedia Editore srl, 2018. : country:IT, 2018
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