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Applying speech technologies to assess verbal memory in patients with serious mental illness
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24.4 MOVING SPEECH TECHNOLOGY METHODS OUT OF THE LABORATORY: PRACTICAL CHALLENGES AND CLINICAL TRANSLATION OPPORTUNITIES FOR PSYCHIATRY
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The effect of limited cognitive resources on communication disturbances in serious mental illness
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In: PMC (2017)
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The effect of limited cognitive resources on communication disturbances in serious mental illness
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An examination of the language construct in NIMH's research domain criteria: Time for reconceptualization!
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What do we really know about blunted vocal affect and alogia? A meta-analysis of objective assessments
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The Normalities and Abnormalities Associated with Speech in Psychometrically-Defined Schizotypy
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Speech Deficits in Serious mental Illness: A Cognitive Resource Issue?
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Authentic interactive reenactment of cultural heritage with 3D virtual worlds and artificial intelligence
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Abstract:
We investigate an innovative design of information and communications technology for preservation and reenactment of cultures. Through an extensive literature review we identified the key components associated with a culture, among which are the environment, objects, knowledge, and institutions. Based on the acquired knowledge we developed a formal model of culture that builds a computational preservation and simulation of cultures along their multiple dimensions. We present the design of an immersive, intelligent, and interactive computational preservation—3I technology—based on tight fusion of 3D virtual worlds and artificial intelligence techniques. Markedly, virtual agents are central to the proposed model. They are both the knowledge carriers and the links between the environment, objects, and knowledge. For testing the model and supporting technological components we developed a research prototype that simulates the culture of the ancient City of Uruk 3000 B.C. (an essential representative of Sumerian culture in the cradle of civilization) within the virtual world environment of Second Life.
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Keyword:
; -; artificial intelligence; cultural property; protection; second Life (game); virtual reality
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URL: http://handle.uws.edu.au:8081/1959.7/512432 https://doi.org/10.1080/08839514.2010.492172
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Computerized Measurement of Negative Symptoms in Schizophrenia
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