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Improving active listening behaviours of embodied conversational agents (ECA) from a UX perspective
Narayanan, Bharat. - : KTH, Skolan för elektroteknik och datavetenskap (EECS), 2022
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2
Comparing the Effectiveness of Speech and Physiological Features in Explaining Emotional Responses during Voice User Interface Interactions
In: Applied Sciences; Volume 12; Issue 3; Pages: 1269 (2022)
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Crescer em Silêncio: Desenvolvimento de uma app de LGP destinada a crianças ouvintes
Moreno, Débora Silva. - : Instituto Politécnico de Lisboa, Escola Superior de Comunicação Social, 2021
Abstract: Trabalho de projeto apresentado à Escola Superior de Comunicação Social como parte dos requisitos para obtenção de grau de mestre em Audiovisual e Multimédia. ; O intuito deste projeto é o desenvolvimento de uma interface didática que facilite a aprendizagem de língua gestual portuguesa por crianças que frequentem o ensino regular. Como podem as crianças do ensino regular comunicar através das novas tecnologias, no âmbito educacional? O objeto de estudo tem como foco o problema de comunicação existente nas crianças surdas e/ou mudas, quando estas são confrontadas pelas suas barreiras diárias, impostas pela nossa sociedade. Embora no ensino regular português exista a possibilidade de aprender outras línguas, a Língua Gestual Portuguesa (LGP) não faz parte do programa curricular, o que condiciona a inclusão da comunidade surda/muda. A ausência de uma filosofia de educação bilingue, português e LGP, tem como consequência o distanciamento entre as crianças ouvintes e as surda/mudas, o que afeta o desenvolvimento emocional e cognitivo de ambos os grupos. Vários estudos realizados neste âmbito, no contexto português, concluem que este é um assunto que tem impacto na nossa sociedade. Nomeadamente no futuro das crianças surdas/mudas, no impasse na sua comunicação, e consequentemente na sua qualidade de vida. Daí, a importância deste projeto que tenta alertar para um problema da nossa sociedade, mas acima de tudo, contribuir para demolir barreiras. Por outro lado, existe também uma forte oportunidade de mercado onde cada vez mais as empresas nos alertam para esta necessidade, mostrando a importância em saber comunicar da melhor forma possível a mensagem subjacente. ; ABSTRACT: The aim of this project is the development of a didactic interface that facilitates the learning of Portuguese sign language by children who attend regular education. How can children make regular education communicate through new technologies, in the educational field? The object of study focuses on the communication problem that exists in deaf and / or mute children, when they are confronted by their daily barriers, imposed by our society. Although there is no regular Portuguese education, there is the possibility of learning other languages, Portuguese Sign Language (LGP) is not part of the curriculum, which conditions the inclusion of the deaf / dumb community. The absence of a philosophy of bilingual education, Portuguese and LGP, results in the distance between hearing children and deaf / dumb children, which affects the emotional and cognitive development of both groups. Several studies carried out in this context, in the Portuguese context, conclude that this is a subject that has an impact on our society. Namely in the future of deaf / dumb children, without any impasse in their communication, and consequently in their quality of life. Hence, the importance of this project that tries to alert to a problem in our society, but above all, to contribute to demolish barriers. On the other hand, there is also a strong market opportunity where more and more as companies alert us to this need, showing the importance of knowing how to communicate the underlying message in the best possible way. ; N/A
Keyword: Apps móveis; Children; Cognição; Cognition; Crianças; Design; Educação; Education; Experiência do utilizador; IHC; Interactivity; Interatividade; Interface; Língua Gestual Portuguesa; Mobile Apps; Portuguese Sign Language; User experience; UX
URL: http://hdl.handle.net/10400.21/13827
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4
Optimizing the existing video conferencing platforms used in academia to make them more academic-friendly.
In: Graduate Theses and Dissertations (2021)
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5
Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach
In: Information ; Volume 12 ; Issue 11 (2021)
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6
Empathy Mapping: Bridging cultural and linguistic divides in international online education
In: Teaching Culturally and Linguistically Diverse International Students in Open or Online Learning Environments: A Research Symposium (2021)
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7
Cross-Domain Polarity Models to Evaluate User eXperience in E-learning
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8
The Rhetorical Mediator: Understanding Agency In Indigenous Translation And Interpretation Through Indigenous Approaches To Ux
In: Open Access Theses & Dissertations (2021)
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9
The Role of Translation in Multilingual User Experience
In: Open Access Theses & Dissertations (2021)
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10
Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app
Galle, Thor. - : KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020
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11
Identification of Speech Characteristics to Distinguish Human Personality of Introversive and Extroversive Male Groups
In: International Journal of Environmental Research and Public Health ; Volume 17 ; Issue 6 (2020)
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12
An Exploratory Analysis of the Implementation and Use of an Intelligent Platform for Learning in Primary Education
In: Applied Sciences ; Volume 10 ; Issue 3 (2020)
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13
User Experience of Alexa when controlling music - comparison of face and construct validity of four questionnaires
In: Fraunhofer IIS (2020)
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14
Interactive Virtual Training: Implementation for Early Career Teachers to Practice Classroom Behavior Management
In: FIU Electronic Theses and Dissertations (2020)
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15
Understanding User Experience: An Essential Component within Academic Support Resources at the University of Minnesota
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16
Artificial Intelligence and Interface Design for Everyday Products
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17
Ukko opastau lapsie aijan - Serious games as tools for teaching Viena Karelian to Finns? ...
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18
Ukko opastau lapsie aijan - Serious games as tools for teaching Viena Karelian to Finns? ...
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19
LSTM vs Random Forest for Binary Classification of Insurance Related Text ; LSTM vs Random Forest för binär klassificering av försäkringsrelaterad text
Kindbom, Hannes. - : KTH, Matematisk statistik, 2019
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20
Usability of Automatic Speech Recognition Systems for Individuals with Speech Disorders: Past, Present, Future, and A Proposed Model
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