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Open demands for corpus analysis tools - a user-centered study ; Offene Anforderungen an Korpusanalysewerkzeuge - eine nutzerzentrierte Studie
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Creating Expert Knowledge by Relying on Language Learners: a Generic Approach for Mass-Producing Language Resources by Combining Implicit Crowdsourcing and Language Learning
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In: LREC 2020 - Language Resources and Evaluation Conference ; https://hal.inria.fr/hal-02879883 ; LREC 2020 - Language Resources and Evaluation Conference, May 2020, Marseille, France (2020)
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Substituto - A Synchronous Educational Language Game for Simultaneous Teaching and Crowdsourcing
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Grace Araneta, Marianne; Eryigit, Gülsen; König, Alexander; Lee, Ji-Ung; Luis, Ana,; Lyding, Verena; Nicolas, Lionel; Rodosthenous, Christos; Sangati, Federico
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In: 9th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2020) ; https://hal.inria.fr/hal-03114898 ; 9th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2020), Nov 2020, Gothenburg, Sweden. pp.1-9, ⟨10.3384/ecp201759⟩ ; https://www.aclweb.org/anthology/volumes/2020.nlp4call-1/ (2020)
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Abstract:
International audience ; This paper investigates a general framework for synchronous educational language games that simultaneously allows researchers to crowdsource learner answers in a controlled environment. Our prototype Substituto allows teachers and students to interact in real-time while undergoing language learning exercises; ensuring that the learner’s progress is not hurt by the introduction of crowdsourcing elements. We evaluate Substituto with a small-scale user study that focuses on training the use of English verb-particle constructions (VPCs), such as break down or take over, and test their use with second language learners of English of different proficiency levels over five pilot sessions. With the study we aim to ensure that our prototypical implementation behaves as expected and to identify any major design flaws that should be addressed. The preliminary results we achieved in order to evaluate the educational value, the user experience and the crowdsourcing capacity of XYZ-Bot confirm that it has the potential to become a valuable asset for language learning, a pleasant learning instrument and a crowdsourcing tool for collecting linguistic knowledge.
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Keyword:
[INFO]Computer Science [cs]; [SHS]Humanities and Social Sciences; crowdsourcing; educational language game; exercise generation
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URL: https://hal.inria.fr/hal-03114898 https://doi.org/10.3384/ecp201759
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Introducing the European NETwork for Combining Language LEarning and Crowdsourcing Techniques (enetCollect)
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In: EuroCALL ; https://hal.archives-ouvertes.fr/hal-01961788 ; EuroCALL, Aug 2018, Jyväskylä, Finland (2018)
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MERLIN Written Learner Corpus for Czech, German, Italian 1.0
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MERLIN Written Learner Corpus for Czech, German, Italian 1.1
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Proceedings of the Second Colloquium on Lesser Used Languages and Computer Linguistics (LULCL II) : "Combining efforts to foster computational support of minority languages" ; Bozen-Bolzano, 13th - 14th November 2008
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IDS Mannheim
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The LexALP Information System: Term Bank and Corpus for Multilingual Legal Terminology Consolidated
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In: Proceedings of the Workshop on Multilingual Language Resources and Interoperability ; https://hal.archives-ouvertes.fr/hal-00965693 ; Proceedings of the Workshop on Multilingual Language Resources and Interoperability, Jun 2006, Sydney, Australia. pp.25--31 (2006)
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