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41
Guarded Play: Multi-Tasking in Parent-Child Interactions
In: Working Papers in Applied Linguistics and TESOL, Vol 12, Iss 1, Pp 51-54 (2015) (2015)
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42
Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games
In: Working Papers in Applied Linguistics and TESOL, Vol 14, Iss 2, Pp 63-67 (2015) (2015)
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43
Chilean Clitic Reduplication: Implications for Morphology and Syntax
In: Working Papers in Applied Linguistics and TESOL, Vol 12, Iss 2, Pp 17-37 (2015) (2015)
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44
Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games
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45
Perceptions of the value and uses of English among university English majors in Taiwan
In: http://rave.ohiolink.edu/etdc/view?acc_num=osu1419959736 (2014)
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46
“Be Live 3D” — A Triple Layer Networked Clouded Semantic 3D Modeling ...
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47
Editorial ...
Chandra, Saurabh. - : figshare, 2014
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48
“Be Live 3D” — A Triple Layer Networked Clouded Semantic 3D Modeling ...
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49
Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games ...
Heil, Catherine Regina. - : Columbia University, 2014
Abstract: James Paul Gee’s Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games not only offers a comprehensive theoretical framework that can be used to analyze discourse, video games, and action, but also explores the underlying commonalities that unite these seemingly disparate domains. The root of Gee’s theory is that “conversations” are not limited to talk, but also include text and action (what he calls “conversations with the world”). In life, humans have conversations with the world by taking on various identities (avatars) and “playing” as themselves through their interactions. Readers, too, interact with text by conversing with it in their minds, gleaning what they see as relevant based on the objectives of their avatars. Gee argues that video games, as a new multimodal communicative form, ought to be granted the same consideration that literary critics have given to texts and discourse analysts have given to discourse. Video games, like other forms of communication, involve ...
Keyword: Applied linguistics; Discourse analysis; Education; FOS Languages and literature; Linguistics; Video games
URL: https://dx.doi.org/10.7916/d8x929wn
https://academiccommons.columbia.edu/doi/10.7916/D8X929WN
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50
Teachers' attitudes towards and uses of translanguaging in English language classrooms in Iowa
In: Graduate Theses and Dissertations (2014)
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51
Category Terms as Story-Telling Shortcuts
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52
Category Terms as Story-Telling Shortcuts ...
Reddington, Elizabeth. - : Columbia University, 2013
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53
“That’s the Work”: Reframing Talk during Meetings
Milburn, Trudy. - 2012
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54
“That’s the Work”: Reframing Talk during Meetings ...
Milburn, Trudy. - : Columbia University, 2012
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55
The comprehension of metaphor by preschool children: Implications for a theory of lexicon
In: Barbara Zurer Pearson (2012)
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56
Modernizing Classical Language Education: Communicative Language Teaching & Educational Technology Integration in Classical Greek
In: Apostolos Koutropoulos (2012)
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57
Review of recent research (2000-2008) on applied linguistics and language teaching with specific reference to L2 Italian
Macaro, Ernesto. - 2010
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58
Complex Systems and Applied Linguistics
Sherris, Arieh. - 2009
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59
Complex Systems and Applied Linguistics ...
Sherris, Arieh. - : Columbia University, 2009
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60
Language Play: Implications for the Second-Language Learner
Tarpey, Tara. - 2007
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