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1
The Pragmatic-Discursive Structure of Chinese Compliments in Naturally Occurring Conversation
Le, Rong Rong. - 2018
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The Pragmatic-Discursive Structure of Chinese Compliments in Naturally Occurring Conversation ...
Le, Rong Rong. - : Columbia University, 2018
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3
Formulaic Language: Pushing the Boundaries
In: Working Papers in Applied Linguistics and TESOL, Vol 9, Iss 1, Pp 1-3 (2015) (2015)
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4
Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games
In: Working Papers in Applied Linguistics and TESOL, Vol 14, Iss 2, Pp 63-67 (2015) (2015)
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5
Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games
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Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games ...
Heil, Catherine Regina. - : Columbia University, 2014
Abstract: James Paul Gee’s Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games not only offers a comprehensive theoretical framework that can be used to analyze discourse, video games, and action, but also explores the underlying commonalities that unite these seemingly disparate domains. The root of Gee’s theory is that “conversations” are not limited to talk, but also include text and action (what he calls “conversations with the world”). In life, humans have conversations with the world by taking on various identities (avatars) and “playing” as themselves through their interactions. Readers, too, interact with text by conversing with it in their minds, gleaning what they see as relevant based on the objectives of their avatars. Gee argues that video games, as a new multimodal communicative form, ought to be granted the same consideration that literary critics have given to texts and discourse analysts have given to discourse. Video games, like other forms of communication, involve ...
Keyword: Applied linguistics; Discourse analysis; Education; FOS Languages and literature; Linguistics; Video games
URL: https://dx.doi.org/10.7916/d8x929wn
https://academiccommons.columbia.edu/doi/10.7916/D8X929WN
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