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Hits 21 – 40 of 49

21
Language Learning, Ecological Validity, and Innovation under Conditions of Superdiversity
In: World Languages and Literatures Faculty Publications and Presentations (2013)
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22
Language Learning, Ecological Validity, and Innovation under Conditions of Superdiversity
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23
Language at Play: Digital Games in Second and Foreign Language Teaching and Learning. Language Learning & Technology
In: World Languages and Literatures Faculty Publications and Presentations (2013)
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24
The semiotic ecology and linguistic complexity of an online game world
In: Recall. - Cambridge [u.a.] : Cambridge Univ. Press 24 (2012) 3, 279-301
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OLC Linguistik
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25
ReCALL special issue: Digital games for language learning: challenges and opportunities
In: Recall. - Cambridge [u.a.] : Cambridge Univ. Press 24 (2012) 3, 243-256
OLC Linguistik
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26
The Semiotic Ecology and Linguistic Complexity of an Online Game World
In: World Languages and Literatures Faculty Publications and Presentations (2012)
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27
Online Gaming as Sociable Media
In: World Languages and Literatures Faculty Publications and Presentations (2012)
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28
Digital Games for Language Learning: from Hype to Insight?
In: World Languages and Literatures Faculty Publications and Presentations (2012)
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29
Identity formation in globalizing contexts : language learning in the new millennium
Thorne, Steven L.; Man, Evelyn Y. F.; Lin, Angel. - Berlin [u.a.] : De Gruyter Mouton, 2011
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UB Frankfurt Linguistik
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30
Second Language Development Theories and Technology-mediated Language Learning
In: World Languages and Literatures Faculty Publications and Presentations (2011)
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31
New media, new communicative genres and inclusive technology-mediated L2 pedagogy: A conversation with Steve Thorne
In: World Languages and Literatures Faculty Publications and Presentations (2011)
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32
Second language use, socialization, and learning in internet interest communities and online gaming
In: The modern language journal. - Hoboken, NJ [u.a.] : Wiley-Blackwell 93 (2009), 802-821
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OLC Linguistik
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33
‘Community’, Semiotic Flows, and Mediated Contribution to Activity
In: World Languages and Literatures Faculty Publications and Presentations (2009)
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34
10 Key Principles for Designing Video Games for Foreign Language Learning
In: World Languages and Literatures Faculty Publications and Presentations (2009)
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35
Mediation as objectification in the development of professional academic discourse: a corpus-informed curricular innovation
In: Sociocultural theory and the teaching of second languages. - London [u.a.] : Equinox (2008), 256-284
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36
“Bridging Activities,” New Media Literacies, and Advanced Foreign Language Proficiency
In: World Languages and Literatures Faculty Publications and Presentations (2008)
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37
Web 2.0, Synthetic Immersive Environments, and Mobile Resources for Language Education
In: World Languages and Literatures Faculty Publications and Presentations (2008)
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38
Sociocultural theory and the genesis of second language development
Lantolf, James P.; Thorne, Steven L.. - Oxford [u.a.] : Oxford Univ. Press, 2007
UB Frankfurt Linguistik
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39
Language and literacy development in computer-mediated contexts and communities
In: Annual review of applied linguistics. - Cambridge, Mass. [u.a.] : Univ. Press 27 (2007), 133-160
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OLC Linguistik
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40
Sociocultural theory and second language learning
In: Theories in second language acquisition. - Mahwah [u.a.] : Erlbaum (2007), 201-224
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